Programmable recoiler
1 lb. Weight | |
Charge per Use
|
2500 |
---|---|
Charge Used For
|
Teleportation |
Imprint Cost?
|
10000 |
Complexity
|
4 |
Tier
|
4 |
<12234> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
♦ |
ID?
|
Programmable Recoiler |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.207.99
|
A cassette is cut with hexagonal grooves and steeped in the right amount of magnetic charge to spool a spacetime tether (and generate its characteristic hot gum smell). On top, a recessed button snaps the potential and initiates the recoil.
The programmable recoiler teleports the player to a particular programmed location when used. The programmable recoiler can be set to whatever location the player chooses at the time it is programmed (using the imprint action), but, unlike the reprogrammable recoiler the programmed location is then constant and cannot be further modified. A properly charged energy cell must be installed, and it cannot be used when in combat or while hostile enemies are nearby. The act of programming a location into the programmable recoiler consumes 10,000 energy from the slotted energy cell, preventing low-tier cells like fidget cells and solar cells from being used for imprinting. Once programmed, the programmable recoiler consumes only 2,500 energy when activated (similar to all other recoilers).
programmable recoilers can be found as random loot in the world.
For more information about recoilers, refer to the recoiler page.