Random-point recoiler
1 lb. Weight | |
Charge per Use
|
2500 |
---|---|
Charge Used For
|
Teleportation |
Complexity
|
3 |
Tier
|
4 |
<1234> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
♦ |
ID?
|
Ruin Recoiler |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.207.99
|
A cassette is cut with hexagonal grooves and steeped in the right amount of magnetic charge to spool a spacetime tether (and generate its characteristic hot gum smell). On top, a recessed button snaps the potential and initiates the recoil.
A random-point recoiler or, perhaps more aptly, ruin recoiler is a recoiler that leads to a fixed ruins site or historic site, which is chosen randomly at the moment the item spawns.[1]
An individual random-point recoiler is named according to its destination. For example, if one goes to a place called Retroversion Hyperboloid Sammu, it will be named Retroversion Hyperboloid Sammu recoiler.
In tinkering contexts, such as the tinkering screen and data disks, they are referred to as a whole by the name random-point recoiler.
Tips
- If the player has a surplus of 1, 2 and 3 bits, repeatedly creating random-point recoilers can be a quick way to establish shortcuts around Qud, facilitating quicker access to locations such as the Six Day Stilt. Undesired recoilers may be scrapped.
- random-point recoilers may lead to a high-tier areas such as the Palladium Reef or Moon Stair, depositing the player in a dangerous situation.
- Particularly beautiful ruins may be cleared out and used as a home base for the player.
References
- ↑
XRL.World.Parts.RandomRuinRecoiler