Rhinox

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rhinox
Rhinox.png
Character

L

ID?Use this ID to Wish for rhinox

Rhinox

Faction

Beasts (Loved100 Reputation)

Demeanor

aggressive

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Corpse Dropped

rhinox corpse (30%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

725 XP

XP Tier

5

Role

Tank


Extra info:
  • Weighs 201 lbs

Limbs* (Quadruped): * Excludes limbs granted via mutations
rhinox

A steel-thick jacket of bullet-scarred collagen trusses the enormous shoulders and rump of the stamping beast, and a single, giant skull encases a trio of heads under a series of parietal plates that crest like ocean waves. Out of each, a saber of razor keratin curls roofward.

Perfect
Rhinox, deep in an icy slumber.

The rhinox is a high tier, aggressive creature with no visible base faction, meaning that it will be hostile to all player characters. They can be found deep underground. One is guaranteed to be found in the cryobarrios of Bethesda Susa, frozen inside a cryochamber.

Rhinoxes are the unique possessor of the Multiple Horns mutation, which it has at level 10. This mutation grants the rhinox three heads (total), each with its own pair of Horns. Alongside its Wrecking Charge ability and the Multiweapon Fighting skill, this makes the rhinox a dangerous foe in melee combat.

If one drops a corpse, they can be butchered into a rhinox-skull maul.

Wrecking Charge

Main article: Multiple Horns#Wrecking Charge

When a rhinox chooses a target to Wrecking Charge, they will spend one turn stomping. This will project a red line of their intended path, giving a chance for creatures to move out of the way. Afterwards, they will run forward for their charge distance, striking everything that still is within its path.

The initial charge strength is determined by the charging creature's strength. In this case, the initial charge strength is 54, with a charge distance of 18 tiles. This means:

  • The rhinox has an extra 2♦ AV (for a total of 10)
  • Walls with less than 34 AV will be destroyed in a charge
  • Only creatures with a strength greater than 54 can stop the charge
  • Other solid objects must weigh more than 2,401# to stop the charge