Rocket skates
Max Volume
|
32 drams |
---|---|
Charge per Use
|
2 |
Charge Used For
|
Power Skate [1], EmissionsControl [1] |
Charge per Dram
|
750 |
Complexity
|
4 |
Tier
|
5 |
<0025> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
] |
ID?
|
Rocket Skates |
Worn On
|
|
Spawns in
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Extra Info:
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Infobox data from game version 2.0.207.72
|
The finned and wheeled boot had become the sigil of several sects of socionauts by the Late Sultanate. For decades their progenitors careened through the capsule pipelines of the slouching arcology, dismantling it plate by plate, pursued by the constabulary but ferried by their skates to the safety of their moss-skirted hideouts. The metaphor was writ large on the glass guts of the city: Scorch the past. Rocket into the future.
+5 Move Speed
Replaces Sprint with Power Skate (unlimited duration).
Emits plumes of fire when the wearer moves while power skating.
-4 on saves vs. Move, Knockdown, and Restraint.
Heats up the area around the wearer when in operation.
rocket skates are footwear that uses oil as fuel to power skate instead of sprint. When worn, it takes three turns to fully boot: first it will cough. Once complete, it will make a "fwoosh" sound. This will also cancel running if the wearer was previously sprinting. They will also have a -4 to all forced movement saves, but will have +5 Movement Speed.
Even when not power skating, it will use two charge a round, where one dram of oil is equal to 750 charge. Likewise, power skating will not increase the charge use. At full volume, the skates will be able to power skate for 12,000 rounds. However, the jacked, nulling or fitted with suspensors mods allow it to be powered by electricity instead.[1]
Every turn, the area around the user will also be 10 degrees hotter. This cannot bring anything's temperature higher than 100.
Power Skating
While power skating, a 3 cell long jet of flames of similar damage and temperature change to Flaming Ray at level 3 is emitted in the opposite direction the wearing skates. If they do not move, the skates will emit some smoke. If also equipped with bounding boots, the springing effect will not occur. The regular sprinting effects, such as 2*speed while running and -5 DV (without hurdle) and -10 to hit with melee attacks, apply. All effects that would end a normal sprint will also end power skating.
Forced Movement Saves
Certain items grant a bonus or penalty to movement-related saves, including magnetized boots (+4), rocket skates (-4), motorized treads (+4), cleated footwear (+2-4), and stability-based cooking effects (+6).
Source | Attribute | Vs | Difficulty | Attacker Attribute |
---|---|---|---|---|
asphalt (walking on) | Strength, Agility | Tar Stuck Restraint | 4 to 24 | |
crypt ferret bite (initial) | Agility | LatchOn Move Drag Restraint | 25 | Agility |
crypt ferret bite (move) | Strength | LatchOn Move Drag Restraint | 25 | Strength |
crypt ferret bite (ongoing) | Strength | LatchOn Continue Grab Restraint Escape | 25 | Strength |
galgal's Run Over | Strength | RunOver Knockdown | 35 | |
gel (walking on) | Agility | Gel Slip Move | 5 to 24 | |
honey (walking on) | Strength, Agility | Honey Stuck Restraint | 1 to 24 | |
Hook and Drag (initial) | Strength | HookAndDrag Move Grab Restraint | 20 | Strength |
Hook and Drag (ongoing) | Strength | HookAndDrag Continue Grab Restraint Escape | 20 | Strength |
ink (walking on) | Agility | Ink Slip Move | 5 to 24 | |
Kickback | Strength | Rifle Kickback Knockback | 15 | Strength |
leather whip (initial) | Agility | LatchOn Move Drag Restraint | 14 | Agility |
leather whip (move) | Strength | LatchOn Move Drag Restraint | 14 | Strength |
leather whip (ongoing) | Strength | LatchOn Continue Grab Restraint Escape | 14 | Strength |
madpole jaws (initial) | Agility | LatchOn Move Drag Restraint | 15 | Agility |
madpole jaws (move) | Strength | LatchOn Move Drag Restraint | 15 | Strength |
madpole jaws (ongoing) | Strength | LatchOn Continue Grab Restraint Escape | 15 | Strength |
maghammer (initial, move) | Strength | LatchOn Move Drag Restraint | 20 | Strength |
maghammer (ongoing) | Strength | LatchOn Continue Grab Restraint Escape | 20 | Strength |
molten wax (walking on) | Strength, Agility | Wax Stuck Restraint | 1 to 24 | |
oil (walking on) | Agility | Oil Slip Move | 5 to 24 | |
sap (walking on) | Strength, Agility | Sap Stuck Restraint | 1 to 24 | |
sewage eel | Agility | Eel Spawn Knockdown | 16 | |
slime (walking on) | Agility | Slime Slip Move | 5 to 24 | |
Slog of the Cloaca (ranged) / Bilge Sphincter | Strength, Agility | Slog Glands Knockdown | 17 | |
Stopsvalinn | Willpower | Robot Stop Restraint | 18 | |
Stuck (grabbed by jilted lover) | Strength | Grab Stuck Restraint | 20 | |
Stuck (grabbed by locking machine arm) | Strength | Grab Stuck Restraint | 25 | |
Stuck (grabbed by mimic) | Strength | Grab Stuck Restraint | 20 | |
Stuck (stuck in web or phase web created by zone generation) | Strength | Web Stuck Restraint | 15 | |
Stuck (stuck in web or phase web created by Spider Webs) | Strength | Web Stuck Restraint | 15 + mutation level | |
Stuck (stuck in web created by Spinnerets) | Strength | Web Stuck Restraint | 14 + (2 * mutation level) | |
Stuck (stuck in phase web created by Spinnerets) | Strength | Web Stuck Restraint | 18 + (2 * mutation level) | |
Stuck (hit by cast net) | Strength | Entangle Stuck Restraint | 25 | |
Stuck (hit by honeyed, waxen, sugary, or tarry pseudopod) | Strength | Stuck Restraint | 15 | |
Stuck (in large pool of liquid as it freezes) | Strength | Frozen Stuck Restraint | 15 | |
water (walking on frozen) | Agility | Ice Slip Move | 10 |
References
This information is reliable as of patch 2.0.204.53. |
- ↑
XRL.World.Parts.LiquidFueledPowerPlant
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