Mimic
Level: 25 | |
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Acid Res: 0 Elec Res: 0 Cold Res: 50 Heat Res: 50 | |
Character
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ID?
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Mimic |
Faction
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unshelled reptiles (Loved100 Reputation) |
Demeanor
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aggressive |
Gender
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Inventory
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Inventory
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bite1d6 4/10003 x1(100%) | |
Mutations
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Mutations
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Corpse Dropped
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mimic corpse (20%) |
Experience?
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625 XP |
XP Tier
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5 |
Role
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Lurker |
Extra info:
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Infobox data from game version 2.0.207.72
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A starshape of sheer and gummy tentacle shivers at the zero point. When its senses something nearby, electric current charges a scale of mirror photons to replicate the image.
A mimic could be thought of as a more advanced version of the horned chameleon. While the chameleon changes only its colors, the mimic can fully assume the likeness of other objects.
Mimics are usually encountered alone and remain completely stationary until their prey come into melee range or otherwise initiate hostilities. Undisturbed mimics have an unique sprite (as seen in the infobox on this page) and therefore are easily recognizable, but once the mimic is disturbed, it is very likely to have a different sprite. For example, it's common for a mimic to take on the likeness of a nearby wall.
While in combat, the mimic has a chance every turn to shift into the appearance of an object from its immediate surroundings. They cannot imitate empty space. Mimics have higher-than-normal movement speed, and they will chase their prey and attack in melee. Their melee attacks are capable of grabbing their prey, similar to the attacks of a jilted lover, inflicting the stuck status effect on their victims.
Because mimics are passive until provoked and, before that time, are easily distinguishable, they can be simply left alone if a character is not up to the challenge of fighting it.
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