Eaters' nectar injector

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Eaters' nectar injector
7
PV (thrown)
♥
1
Damage (thrown)
average: 1
$
100.00
Commerce Value
0
lbs.
Weight
Complexity

1

Tier

7

<06>

Can Disassemble

yes

Can Build

yes

Tinker Skill

Tinker II

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

TonicMods (?)

Character

ID?Use this ID to Wish for the item

NectarTonic

Preserved into

drop of nectar x1

Spawns in

Items

Eaters' nectar injector

A glass tube and hype needle deliver a tonic directly to the bloodstream.

[Mutant]
You gain either a permanent +1 bonus to a random attribute or one mutation point.
[True Kin]
You gain one attribute point.

Perfect

An Eaters' nectar injector is a tonic which, when applied, gives a permanent attribute-increasing effect. (For Mutants, it may instead give a single mutation point). It will also reseed the mutation pool for the next time a mutation is bought, as well as rerolling brain brine's random seed.

While the effect for True Kin is guaranteed, the result is chance-based for mutants. You have a 50% chance to increase a random attribute (equally weighted against one another), otherwise gaining one mutation point.[1]

Eaters' nectar injectors are crafted from <06> and an arsplice seed.

Eaters' nectar injectors can also be preserved into drops of nectar, which grant uncertain attribute-based effects when cooked.

Obtaining

Dynamically-spawned legendary Putus Templar and legendary Mechanimists are always guaranteed to have at least one Eaters' nectar injector in their inventory.[2] Unlike other injectors, they will not use them in combat.

References

This information is reliable as of patch 2.0.203.28.
  1. XRL.World.Parts.Nectar_Tonic_Applicator, method FireEvent
  2. PopulationTables.xml