Magnetic bottle
3 lbs. Weight | |
Max Volume
|
1 drams |
---|---|
Charge per Use
|
3 |
Charge Used For
|
NeutronFluxContainment |
Complexity
|
4 |
Tier
|
6 |
<0246> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
¿ |
ID?
|
Magnetic Bottle |
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.207.72
|
Magnetic glass spike-warps the placid ferrofluids contained within.
When powered, this container can have neutron flux safely poured into it from any source, and neutron flux may be safely poured from this container into other suitable containers.
As long as it's powered, a magnetic bottle allows you to safely store and transfer neutron flux. Neutron flux can be poured into it from any source, but a magnetic bottle can only pour neutron flux from it into a phial or leyline puppeteers. Attempting to pour into a non-suitable container will warn the player before confirming the action. If the bottle becomes unpowered while neutron flux is in it, the player will be interrupted with a popup and it must be re-powered or else it will explode. If it gets hit with EMP while neutron flux is in it, it will instantly explode. Adding the Electromagnetically-shielded mod will avoid this.