Gyre wights
This information is reliable as of patch 2.0.206.60. If this is no longer the current patch, you can help by updating it. |
Roil with me, and bubble over. Let us exceed ourselves!
— gyre wight of Agolgot |
The Gyre wights are a faction comprised of the mutated human worshippers of the Girsh Nephilim. The cradles of the Nephilim are their holy places, and while legendary Gyre wights will share the locations of these cradles, they will fight to defend them from those they do not welcome.
Water Ritual Liquid
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Initial Player
Reputation |
0 |
Relationships
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Girsh: Love100 Reputation |
Interested
in Learning |
Girsh lairs |
Interested
in Sharing |
Girsh lairs, Nephilim cradles |
Old?Whether this faction existed during the
sultanate, which determines if they: |
no |
ID?Use this ID to Wish for faction reputation
Example: factionrep:Gyre Wights:100 |
Gyre Wights |
Creatures in the Gyre Wights Faction
- gyre wight of Agolgot (Level 14)
- gyre wight of Bethsaida (Level 18)
- gyre wight of Shug'ruith (Level 18)
- gyre wight of Rermadon (Level 22)
- gyre wight of Qas (Level 23)
- gyre wight of Qon (Level 23)
- gyre wight apotheote (Level 36)
Items that affect gyre wight Reputation
No results
Legendary Gyre Wights
One of the common odd encounters that generate in caves, ruins, and the flower fields is a shrine to one of the Girsh Nephilim. Aside from always having a chest with zone-appropriate loot, a clay pitcher filled with cider, and 6 to 10 crystal flowers adjacent to the shrine, there is a 25% chance for it to be attended by a stationary Gyre wight who follows the subject of the shrine. This Gyre wight has a 15% chance to be legendary.[1]
Outside of these shrines, lone Gyre wights can rarely be found in the hookah tents or campsites of the Stiltgrounds. These Gyre wights have a 10% chance to be legendary.[1]
Legendary Gyre wights will prioritize sharing the location of the specific Girsh Nephilim they worship over sharing any other secret.[2]
Combat
Gyre wights carry items from the population table HumanoidEquipment, meaning they have one melee weapon and one piece of armor that are most likely of the same tier as them,[1] as well as a cloth robe and the fangs of the girshling associated with the Girsh Nephilim they worship: gyre wights of Agolgot have rank fangs, gyre wights of Rermadon have incandescent fangs, gyre wights of Qon have zigzag fangs, and the Gyre wights of the other three Nephilim have girshling fangs. None of them know any skills.
Gyre wights have random physical mutations whose potential number and level differ between types of wight. They also have a one-in-two chance to have a random mental mutation which can be up to level 6.[2]
The gyre wight apotheotes are exceptional among Gyre wights. They bear only their natural equipment: filed fangs and a pair of glinted nail claws, made deadlier by their wielders knowing the Short Blade and Bloodletter skills. Apotheotes also lack the chance to have a mental mutation like the other Gyre wights, but as inhabitants of the Moon Stair they may receive one by spawning in a psychic biome. Finally, they are the only Gyre wights whose base demeanor is aggressive rather than neutral.
While Gyre wights do not initiate combat with the Girsh, the Girsh do not tolerate Gyre wights and attack them on sight.
Lore
In the conclusion of What's Eating the Watervine? if the player tells Elder Irudad that they've seen or spoken to a "strange figure" near the defanged girshling they found, he correctly guesses that the figure was a gyre wight of Agolgot.
Oh? In dyed robes, flashing gestures of hand, and ranting about pipe milk? A gyre wight, must be. Those monads worship the Girsh Nephilim as halfgods. |
If the player instead mentions that the girshling had had its fangs removed, he explains that Gyre wights "bind the teeth right up to their own gums, to make a show for the Girsh Nephilim." Indeed, girshling fangs and their variants provide +100 reputation with the Girsh.
The Gyre wights are described in From Entropy to Hierarchy and its 2nd Edition, authored by Q Girl, where she contrasts their beliefs with those of the dogmatic Putus Templar in her work towards outlining an ideal, balanced society.
The Two Poles |
Erratum on the Gyre wights |
Conversations
- Subpage: Gyre wights/Conversations
Trivia
- The designs of the Gyre wights' robes in their tiles resemble their respective Nephilim.
- The Gyre wights were reworked and rewritten for the Seventh Plague update, which also included the Girsh Nephilim themselves. They were previously known as the Glow-Wights and were only known to worship Girsh Bethsaida and Girsh Agolgot, who was at the time named Agolgut. The Glow-Wights had a starting reputation of -650, were equipped with \bloody claws and a \carnivorous maw, and were neutral towards Cannibals.
- While the Glow-Wights faction's Water Ritual liquid was water, every Glow-Wight had its Water Ritual liquid overridden to be blood. Now, only the gyre wight apotheote uses blood as its Water Ritual liquid.
- While the following dialogue has been revised and removed since before the Seventh Plague update, and should not be assumed to still be canon, it explained why and how the glow-wight apotheotes came to be. While gyre wight apotheotes still exist in-game, and the Gyre wights still revere transformation, they are orphaned from this context:
The glow-wights consume (the girshlings') corpses in order to reshape themselves in the images of the Girsh demons.
— Elder Irudad, upon completion of What's Eating the Watervine? |