Fabricate Creature
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Fabricate Creature
Fabricate one [Creature], cognitively altered to like you.
Sultan relics of this type will fabricate a companion for the player. The creature type is chosen randomly from among creatures of the relic's tier, and is restricted to only sultanate-era factions.[1][2]
List of Possible Fabricate Creature Types
This section is an excerpt from Factions that existed during the time of the sultanate#Sultanate-Era Factions.
- antelopes
- apes
- arachnids
- baboons
- baetyls
- bears
- birds
- cannibals
- cats
- crabs
- dogs
- equines
- fish
- flowers
- frogs
- fungi
- grazing hedonists
- hermits
- highly entropic beings
- insects
- mollusks
- mysterious strangers
- newly sentient beings
- oozes
- pariahs
- robots
- roots
- succulents
- swine
- tortoises
- trees
- unshelled reptiles
- urchins
- villagers of Ezra
- vines
- water barons
- winged mammals
- worms
Creature Types That Cannot Be Fabricated
This section is an excerpt from Factions that existed during the time of the sultanate#Other Factions That Did Not Exist During the Time of the Sultanate.
- Barathrumites
- Chavvah
- Children of Mamon
- Consortium of Phyta
- cragmensch
- Cult of the Coiled Lamb
- Daughters of Exile
- denizens of the Yd Freehold
- dromad merchants
- Farmers' Guild
- Fellowship of Wardens
- Girsh
- Glow-Wights
- goatfolk
- Gyre wights
- hindren of Bey Lah
- Issachari tribe
- Mechanimists
- Merchants' Guild
- mopango
- Naphtaali tribe
- Putus Templar
- Seekers of the Sightless Way
- snapjaws
- Sultan cult
- svardym
- trolls
- villagers of Joppa
- villagers of Kyakukya
References
This information is reliable as of patch 2.0.201.57. |
This information is reliable as of patch 2.0.201.57.
- ↑
XRL.World.Parts.SummoningCurio
- ↑
XRL.World.RelicGenerator
, methodGenerateRelic
, in thesubtype == "curio"
case – Uses a DynamicInheritsTable targeted at creatures of the relic's tier