Elder Irudad/Conversations
This information is reliable as of patch 2.0.192.0. If this is no longer the current patch, you can help by updating it. |
Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line. |
Default Conversation
Start
Live and drink, wayfarer. Welcome to the oasis of Joppa. Here you will find shade and vittle, along with other provisions to help you better scour the rust-caves for treasure. Above all else, you may drink of our freshwater and quench your thirst.
VeryWell
Very well, wayfarer.
JoppaInfo1
Joppa is an oasis-hamlet nestled between the eastern reaches of the great salt pans and the jungles of Qud.
We are a community of watervine farmers; these groves lie along some of the few tracts of land tame enough to grow watervine.
LookingForWork1
The moisture farmers are having trouble with cave vermin. Speak with Mehmet by the watervine patch.
Or you can chat with ol' Argyve in the southwest corner of the village. He's always looking for some poor fool to help with his contraptions.
QudInfo1
Qud is a strange and terrifying mesa to the northeast. Her tainted rivers breed life in all its motley forms; her poisoned jungles shelter priceless relics of a forgotten past.
But that is just the half of it, for Qud's most precious treasures -- and her most hideous children -- lie within the innumerable chrome caverns beneath the scarlet loam.
To ply those silver hollows -- a spry adventurer's dream! The years have wizened me beyond such foolish ambitions, but, you! Be not deterred so!
If the player has finished exploring Red Rock
FinishExploringRedrock1
Moon and sun, can it be? My grandfather, and his grandfather, he... This... this is a girshling.
Girshling
An infernal creature of plague. But not for a millenium has... Why now?
You see, wayfarer, one thousand years ago, in the last days of the sultanate, a series of seven plagues called the Gyre spread through and out of Qud. They were a long-stewing punishment for some trespass committed in the soft sludge of primordium, before even the sultans reigned.
Girshling2
A scourge of girshlings was one of these plagues. But... Resheph lifted the curse! He cast off his crown and unmade the sultanate... It makes no sense that the girshlings would return to eat our crops. Unless...
What a dark tiding this is!
GlowWight
That was a glow-wight, no doubt. Those maniacal fools worship the Girsh Nephilim as gods.
Nephilim
The seventh plague. Demons born on the Moon Stair, quickened to life for the purpose of eating our young. Resheph cast them back before, but if they've returned....
=name=, your discovery is invaluable to us. We are but poor farmers, and sharpen our vinereapers is all we can do, but there may be others outside of Joppa who can do more.
Take these prickly-boons as thanks. I will not soon forget your service to us, =name=. Please leave me now to muse on this.
GyreReminder
The Gyre was a series of seven plagues that spread through and out of Qud a thousand years ago. One of these plagues was a scourge of girshlings, and they heralded the coming of the seventh plague, the Girsh Nephilim. These were terrible demons who ate the young of kith and kin. Resheph slew them, but now that girshlings are back, we don't know what to make of the Nephilim.
Past Revisions
Before Patch 2.0.192.0, the Girsh was planned to be the start of a side quest related to them. It is now currently scrapped. The below dialogue is no longer canon and is only here for archiving purposes.
The section after exploring Red Rock was completely revised. The other nodes remain the same, except for the "Can you tell me about the Girsh?" which linked to #GirshInfo1, was replaced with 'Would you kindly explain girshlings and the Gyre again?' in the newer patch.
FinishExploringRedrock1Old
This is troubling. It is as I feared -- girshlings.
FinishExploringRedrock2Old
A glow-wight, no doubt. Those maniacal fools worship the Girsh as gods.
GirshInfo1
Ancient demons as old as Qud itself. They embody the essence of the poison that is spread throughout the land. Once they crawled Qud's surface, but a thousand years ago something drove them deep beneath the earth. Now they roost in the nethers of Qud's vastest and darkest caverns.
GirshlingInfo1
Girshlings are spawn of the Girsh. They are twisted creatures of every ilk. The glow-wights consume their corpses in order to reshape themselves in the images of the Girsh demons.
GirshOrigins1
They are spawn of one older still -- the Girsh Mother Tluctgu.
According to the wisdom of my father and his father before him, she lies sleeping somewhere within the buried temple of Morah. No one knows whence she came. Perhaps she is indeed some wretched goddess come from beyond the stars to slumber on our world.
DarkTidings1
Girshlings have not been sighted on the surface for centuries. I fear something nefarious is astir.
Your discovery will prove invaluable to us, wayfarer. Howbeit, we are but penurious moisture farmers. There is little we can do apart from sharpen our vinereapers. There may be others outside of Joppa, however, who are able to do more.
As for your reward, take these prickly-boons. I will not soon forget your service. Live and drink, (formalAddressTerm).