Greater voider
Level: 27 | |
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Acid Res: 15 Elec Res: 15 Cold Res: 15 Heat Res: 15 | |
Character
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ID?
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Greater Voider |
Faction
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arachnids (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Inventory
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Inventory
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bite4d3 4/1004 x1(100%) | |
Skills
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Skills
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Mutations
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Mutations
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Corpse Dropped
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greater voider corpse (15%) |
Experience?
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675 XP |
XP Tier
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5 |
Role
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Brute |
Spawns in
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Extra info:
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Infobox data from game version 2.0.207.72
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Evolutionary pressures have reshaped the anatomy of the voider: fangs have descended from its basal segment, the arciform chambers of its shunting gland have fractalized, and its frame has grown an order of magnitude to match the predatory potency of its other advantages.
The greater voider is a creature belonging to the arachnids faction. Greater voiders can be found underground in tier 6 zones.[1]
Unlike voiders, greater voiders are aggressive and will pursue their targets instead of fleeing. They attack in melee with their bite, a natural short blade weapon that deals 4d34-12 (Avg: 8) damage.[2] Upon hitting with their bite, greater voiders will teleport both their target and themselves to their lair, regardless of whether or not the attack successfully penetrated. This cannot occur if there is no lair within the current zone, or if the target is already within the lair.[3][4]
While idle, greater voiders will occasionally spin webs with their Spider Webs mutation, which they possess at level 8.[2] This mutation grants a greater voider the "Spin Webs" activated ability, which allows it to create webs in tiles it moves into. Each use of Spin Webs will allow a greater voider to create 4 webs. Spider Webs also makes greater voiders immune to becoming stuck, whether it be in webs or in any other sticky substance, such as asphalt.[5]
Upon death, greater voiders have a 15% chance to drop a greater voider corpse. This corpse can be butchered to produce one voider gland.[2]
Greater Voider Lair
When a greater voider is spawned, their "lair" is also generated somewhere in the same zone. This lair is distinct from the lairs of legendary creatures, and is a simple rectangular room with walls made of shale and no exits. bones and webs will be scattered throughout. If there are multiple greater voiders in the same zone, they each will usually have their own lair; however, sometimes multiple voiders will share a single lair.
Each lair has a 10% chance to spawn with a greater voider's previous victim, which will be a random humanoid corpse.[4] On this corpse will be the following items:
- a random melee weapon (95% chance)
- 0-2 random armor pieces (95% chance)
- 0-4 assorted items
The tier of these items will depend on the tier of the zone the lair was spawned in.[1]
References
This information is reliable as of patch 2.0.201.73. |
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