Electrofuge
Level: 5 | |
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Acid Res: 0 Elec Res: 50 Cold Res: 0 Heat Res: 0 | |
Character
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ID?
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Electrofuge |
Faction
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arachnids (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Inventory
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Inventory
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bite2d3 4/1004 x1(100%) | |
Mutations
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Mutations
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Corpse Dropped
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electrofuge corpse (10%) |
Experience?
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125 XP |
XP Tier
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1 |
Role
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Lurker |
Spawns in
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Extra info:
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Infobox data from game version 2.0.207.72
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Gossamer hairs stand stiff in static charge across its octet of Spindle legs, and it crackles as it crawls.
An electrofuge is a creature belonging to the arachnids faction. Electrofuges can be found underground, as well as in ruins, within Grit Gate, and underground in the Rust Wells.[1]
Electrofuges attack in melee with their bite, a natural axe weapon that deals 2d32-6 (Avg: 4) damage.[2]
Electrofuges also attack via their "Discharge" ability, granted by their unique "Electrified Carapace" mutation, which they possess at level 1.[2] This ability utilizes "charges", which are accumulated by an electrofuge at a rate of 1 charge every 39 rounds, up to a maximum of 5 charges. An electrofuge can expend all of its accumulated charges to discharge electricity onto an adjacent target, which will deal 1d41-4 (Avg: 2.5) electrical damage for every charge spent. This discharge is able to arc to creatures adjacent to the target.
Electrified Carapace also grants an electrofuge the "Electrical Shield" toggleable ability. When toggled, an electrofuge will flash white, and any melee attacks made against the electrofuge will release an electrical discharge onto the attacker as per the Discharge ability, so long as the electrofuge has accumulated charges to expend.[3]
References
This information is reliable as of patch 2.0.201.73. |
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