Cave spider
Level: 5 | |
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Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
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ID?
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Cave Spider |
Faction
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arachnids (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Inventory
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Inventory
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fangs1d2 4/1004 x1(100%) | |
Skills
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Skills
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Mutations
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Mutations
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Corpse Dropped
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cave spider corpse (25%) |
Experience?
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50 XP |
XP Tier
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1 |
Role
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Minion |
Extra info:
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Infobox data from game version 2.0.207.72
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It is Spindle-limbed and skittish. Bits of its silk home are stuck to its underhairs.
A cave spider is a creature belonging to the arachnids faction. Cave spiders can be found underground, notably within Red Rock and the Rust Wells.[1]
Cave spiders prefer not to directly engage with their targets, and will attempt to avoid them as much as possible, actively fleeing from hostile creatures.[2] If a hostile creature is directly adjacent to a cave spider, the spider will stop trying to flee until the creature moves away again, and will attack with their fangs, a natural short blade weapon that deals 1d21-2 (Avg: 1.5) damage.[3]
While idle, cave spiders will occasionally spin webs with their Spider Webs mutation, which they possess at level 1.[3] This mutation grants a spider the "Spin Webs" activated ability, which allows it to create webs in tiles it moves into. Each use of Spin Webs will allow a cave spider to create 4 webs. Spider Webs also makes cave spiders immune to becoming stuck, whether it be in webs or in any other sticky substance, such as asphalt.[4]
If a creature hostile to a cave spider becomes stuck, whether by walking into webs or into another sticky substance, the cave spider will cease trying to flee and will advance on the creature in order to attack. The spider will resume fleeing if the creature becomes unstuck and moves out of melee range.[5]
References
This information is reliable as of patch 2.0.201.73. |
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