Rank girshling

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rank girshling
Rank girshling.png
Character

x

ID?Use this ID to Wish for rank girshling

Rank Girshling

Faction

arachnids (Liked99 Reputation)
Girsh (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Inventory
Inventory
Skills
Skills
Mutations
Mutations
Corpse Dropped

girshling corpse (8%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

90 XP

XP Tier

1

Role

Minion


Extra info:
  • Swarmer: This creature receives +1 to its to-hit and penetration rolls for each other swarmer beyond the first who is adjacent to its target.
  • Weighs 201 lbs

Limbs* (Spider): * Excludes limbs granted via mutations
rank girshling

Bubbling death sludge pools at the tips of its fangs and drips onto pallid leg-things. It shudders in the capture of some pristine ecstasy lost to space and time, and it lets out a proud and piercing whine.

Perfect

Rank girshlings are members of the Girsh and arachnids factions. They can be found rarely on any zone in the jungle as well as Golgotha. They will always be found in high number in the cradle of Girsh Agolgot.[1]

Rank girshlings wield rank fangs that, when used as natural weapons, have a 50% chance to poison, disease, and rust on hit.[2] When applying a disease, if the attacker is on an even cell, the defender will be afflicted with Ironshank onset. If the attacker is on an odd cell, the defender gets Glotrot onset.[3] Rusting will affect any random metal item carried by the defender.[4]

In addition, when they die, they drop a large pool of liquid, consisting of equal parts green goo, brown sludge, and black ooze.[2] These pools are around 500 drams and usually cover a single tile.[5]

A rank girshling corpse can be butchered into rank fangs that have a 5% chance to poison on hit, a 5% chance to disease on hit, and a 5% chance to rust on hit.

Spawning

Girsh Agolgot's Cradle

All layers of Girsh Agolgot's cradle will generate with 6-12 rank girshlings across the zone.[6]. There is an additional 1.67% chance to spawn 3-8 more rank girshlings for each of the 20 regions within the zone.[7]

The following table describes the likelihood of spawning populations of rank girshlings per zone:[8]

Additional groups added Total number of Rank Girshlings Likelihood
0 6-12 71.5%
1 9-20 24.2%
2 12-28 3.90%
3+ 15-36 or larger 0.43%

References

This information is reliable as of patch 2.0.209.43.
  1. PopulationTables.xml
  2. 2.0 2.1 ObjectBlueprints.xml
  3. XRL.World.Parts.DiseaseOnHit, method FireEvent
  4. XRL.World.Parts.RustOnHit, method GetRandomItemFrom
  5. XRL.World.Parts.DropOnDeath
  6. PopulationTables.xml, population name AgolgotColumnFeatures Global
  7. PopulationTables.xml, population name AgolgotColumnFeatures Region
  8. These numbers were calculated using a probability mass function in binomial distribution, using the probability of success as 1.67, number of trials as 20, and varying the number of successes.