Stun rod
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stun rod
Charge per Use
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10 |
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Charge Used For
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Stun effect |
Complexity
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1 |
Tier
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1 |
<001> | |
Can Disassemble
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yes |
Can Build
|
yes |
Tinker Skill
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|
Skill Used
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|
Potential
Mods? |
|
Character
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\ |
ID?
|
Stun Rod |
Spawns in
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Extra Info:
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Infobox data from game version 2.0.207.72
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stun rod
A long slate rod flares out at the collar to hold capacitors and a concussive corm.
Strength Bonus Cap: 2
Weapon Class: Cudgel (dazes on critical hit)
A stun rod is a type of cudgel which, when powered, can stun enemies on hit. It is a part of the starting equipment for True Kin of the Artifex caste.
When powered, has a 25% chance to stun an enemy for 1d4 turns. While stunned, the enemy has a chance to make a toughness save each turn (difficulty 12) to snap out of the effect sooner.