Ari

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Ari
4/9
PV/Max PV
♥
1d6+1
average: 4.5range: 2-7
$
95.00
Commerce Value
5
lbs.
Weight
Elemental Damage

♥2-32-3 (Avg: 2.5) Fire

Complexity

1

Tier

6 (4+2)

Skill Used

Axe

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

axe, blade, melee weapon, general

Character

\

ID?Use this ID to Wish for the item

Ari

Modifications

Flaming
Sturdy

Extra Info:
flaming sturdy Ari

The air swims around the axe's triangular head like the heat off the high salt sun. Such a weapon of war seems a strange fit for an agrarian people like the hindren, but it serves to illustrate how cornered prey might react over long time scales.

Strength Bonus Cap: 5
Weapon Class: Axe (cleaves armor on critical hit)

Perfect

One third of the three unique Hindren Axes, along with Shayna and Yal.

Ari is a unique artifact that is based off of a folded carbide battle axe with the Flaming and Sturdy modifications. Ari is wielded by Kesehind.

If Kith and Kin is resolved by accusing Kesehind with Violence as the motive clue, then Ari will be an available quest reward. Additionally, if the player chooses Trade as the circumstantial clue along with the motive of Violence, then the player will be offered two of Ari instead of just one since the Trade circumstance doubles rewards, despite the implication that Ari is a unique item in the world.[1]

References

This information is reliable as of patch 2.0.209.44.
  1. XRL.World.Conversations.Parts.KithAndKinFinale, method Reward