Nanopneumatic jackhammer
Complexity
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2 |
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Tier
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2 |
<123> | |
Can Disassemble
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yes |
Can Build
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yes |
Tinker Skill
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|
Skill Used
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|
Potential
Mods? |
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Character
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\ |
ID?
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Nanopneumatic Jackhammer |
Uses Slots
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Hand, Hand, Back |
Spawns in
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Extra Info:
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Infobox data from game version 2.0.207.99
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A pneumatic tube is driven under a ratchet and through a giant drill head. Crenulated air pockets allow for vibrative absorption to create a cascade of pressure, while stabilizing backstraps protect the wielder's contact points from unsafe joggling.
Strength Bonus Cap: 3
Weapon Class: Cudgel (dazes on critical hit)
A nanopneumatic jackhammer is an artifact that assists the player in destroying walls and other structural objects. It occupies both hand slots and the back slot when equipped.
The nanopneumatic jackhammer requires an energy cell or some other form of power to function. When powered and equipped, the jackhammer has a penetration bonus of 24 against walls, and will deal 1/4 of its target's total HP in damage with each successful attack. Each attack made with the jackhammer will drain 1 charge.[1]. Overloaded nanopneumatic jackhammers deal 1/3 of the target's HP instead and drains 4 charges, making them faster but also less power-efficient.
Equipping the nanopneumatic jackhammer grants the "Dig" activated ability; this ability is a form of autoact which allows the player to select a tile as a target destination, regardless of distance or visibility. Confirming one's selection will cause the player to move in a straight line to the destination, while automatically attacking and destroying any walls in the way.
Powered or not, the nanopneumatic jackhammer also functions as a Cudgel weapon, dealing 2d42-8 (Avg: 5) damage with a PV cap of 7.[2] Note that the PV for a powered jackhammer versus a structural object is separate from this PV, which is used when attacking creatures or when attacking walls with an unpowered jackhammer.