Grandfather horn

From Caves of Qud Wiki
Jump to navigation Jump to search
This information is reliable as of patch 2.0.201.51. If this is no longer the current patch, you can help by updating it.
As of Patch This information is reliable as of patch 2.0.201.51.
grandfather horn
Grandfather horn.png
4/7
PV/Max PV
♥
2d2+1
average: 4range: 3-5
$
80.00
Commerce Value
7
lbs.
Weight
Skill Used

Cudgel

Character

\

ID?Use this ID to Wish for the item

Grandfather Horn

Spawns in

Items
MeleeWeapons

Extra Info:
    grandfather horn

    It's the hoary, bowing horn of a wizened mangoat, wind-etched and gilded with scarlet tassels.

    Strength Bonus Cap: 3
    Weapon Class: Cudgel (dazes on critical hit)

    Perfect

    The grandfather horn is a cudgel weapon that possesses a unique effect when wielded by goatfolk. It is always carried by goatfolk hornblowers.

    When wielded by a goatfolk, or more specifically any creature with the Cervine tag, the creature has a 16% chance every turn to blow the grandfather horn so long as there is a hostile target within 10 tiles of them. Doing so attempts to inflict fear on every creature within a circular 10 tile radius, with a strength of 1d81-8 (Avg: 4.5) against the target's MA.[1] If successful, the effect lasts for 2d4+13-9 (Avg: 6) rounds. Any creature possessing the Cervine tag is immune to this effect. After blowing the horn, the creature cannot do so again for at least 100-200 rounds.[2]

    Players who come into possession of a grandfather horn are unable to blow it, even if they possess the Cervine tag themselves.

    References

    1. XRL.World.Parts.Mutation.Fear
    2. XRL.World.Parts.GrandfatherHorn