Grandfather horn
This information is reliable as of patch 2.0.201.51. If this is no longer the current patch, you can help by updating it. |
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Grandfather Horn |
Spawns in
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Infobox data from game version 2.0.207.72
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It's the hoary, bowing horn of a wizened mangoat, wind-etched and gilded with scarlet tassels.
Strength Bonus Cap: 3
Weapon Class: Cudgel (dazes on critical hit)
The grandfather horn is a cudgel weapon that possesses a unique effect when wielded by goatfolk. It is always carried by goatfolk hornblowers.
When wielded by a goatfolk, or more specifically any creature with the Cervine
tag, the creature has a 16% chance every turn to blow the grandfather horn so long as there is a hostile target within 10 tiles of them. Doing so attempts to inflict fear on every creature within a circular 10 tile radius, with a strength of 1d81-8 (Avg: 4.5) against the target's MA.[1] If successful, the effect lasts for 2d4+13-9 (Avg: 6) rounds. Any creature possessing the Cervine
tag is immune to this effect. After blowing the horn, the creature cannot do so again for at least 100-200 rounds.[2]
Players who come into possession of a grandfather horn are unable to blow it, even if they possess the Cervine
tag themselves.