Blue jell
Level: 18 | |
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Acid Res: 0 Elec Res: 0 Cold Res: 60 Heat Res: 0 | |
Character
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ID?
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Blue Jel |
Faction
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grazing hedonists (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Light Radius?
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6 |
Inventory
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Inventory
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luminous pseudopod2d2 4/10003 x1(100%) | |
Skills
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Skills
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Mutations
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Mutations
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Experience?
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450 XP |
XP Tier
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3 |
Role
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Controller |
Extra info:
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Infobox data from game version 2.0.207.99
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A greasy sac of luminous broth gyres over the floor in spiral-step and lights a helical path.
A blue jell is a creature belonging to the oozes and grazing hedonists factions. It can primarily be found in Bethesda Susa.
Due to its affiliation with grazing hedonists, blue jells will not be hostile to the player initially, unlike most other oozes. If provoked, blue jells will attack in melee with their luminous pseudopod, a cudgel weapon that deals 2d22-4 (Avg: 3) damage, and has a penetration value that depends on the particular blue jell's Strength modifier. Blue jells also possess 3 other "pseudopods", which are equivalent to bare fists.[1]
Blue jells naturally and constantly emit light in a circular area around themselves. This area has a radius of 6 tiles in every direction.[2]
When a blue jell dies, it explodes into several pools of convalessence. Each tile adjacent to the blue jell, including the tile it was occupying, will have an 80% chance of being filled with a pool, with each pool having a volume of 500 drams.[3]
Being oozes, blue jells lack a mind and thus are immune to abilities and effects that target the mind of a creature, such as Sunder Mind.[4] Additionally, blue jells cannot slip on slippery liquids such as slime, cannot become stuck in sticky liquids such as asphalt, and cannot be knocked prone.[5] Unique among oozes, blue jells bleed convalessence instead of slime.[1]
Tips
- Because of their neutral demeanor, they can be mostly left alone. However, if healing is needed in a pinch, one can be killed for free convalessence.
References
This information is reliable as of patch 2.0.201.70. |
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