Prone
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prone
ID
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Prone |
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Effect Type
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Activity-based, Minor, Negative, Removable |
Infobox data from game version 2.0.201.73
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prone
-6 Agility.
-5 DV.
-80 move speed.
Must spend a turn to stand up.
If a creature is knocked prone, they require one turn to stand back up again. If prone on an object that can be laid on, such as a bedroll, the creature's effect is renamed to lying on (object). Creatures that do not have any body part that is feet-like, roots-like, nor contribute any mobility cannot be knocked prone.
The Movement Speed penalty does not have any effect, as prone creatures cannot move and getting back up is an action dependent on Quickness.
Ways to go prone
Creatures can become prone in several ways:
Causes | Save Type | Difficulty |
---|---|---|
sewage eels tripping them over (as they appear) | Agility | 16 |
Shield Slam | Strength Vs. Attacker's Strength | 20 |
Bilge Sphincter's spewing | Strength/Agility | 17 |
Swipe (defensive stance) | Strength/Agility | 30 |
Moving while overdosed on a rubbergum injector | 35% chance, no save | |
Flattening Fire | none | |
Falling asleep | none | |
Choosing to roll on the ground for firefighting | none |
Falling prone in harmful liquids can inflict multiple possible effects on the victim.
Liquid | Effect on Prone |
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black ooze | ironshank onset (if on even Z-levels) or glotrot onset (on odd Z-levels) |
brown sludge | attempt to rust 3 metal items equipped or in the inventory with a 75% chance |
green goo | inflicts level 10 poisoned with 1d2+23-4 (Avg: 3.5) damage per turn and a duration of (1d2+2)d2 turns if the toughness save of 30 fails |
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