Humor
Level: 17 | |
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Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
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J |
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ID?
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Humor |
Faction
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oozes (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Skills
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Skills
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Mutations
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|
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Mutations
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Experience?
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425 XP |
XP Tier
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3 |
Role
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Brute |
Extra info:
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Infobox data from game version 2.0.207.99
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Humors are the eroded bits of the earth: dust flaked off a million-year-old wall of shale, runoff brine dripped through a hairline crack of chrome, dew clung to the lips of a pipe after it's belched its septic vapor. Under the right conditions, at time scales inscrutable to kith and kin, the bits are heaped together by the geometry of entropy and remorphed into the prime material anew.
A humor is a creature belonging to the oozes faction. It is a tier 4[1] creature and can be found underground, as well as in Golgotha, Bethesda Susa and the Asphalt Mines.[2]
Humors are unique in that they can be encountered in one of 4 "forms", with each form granting it various traits and abilities. When a humor spawns, it will randomly be assigned one of the 4 forms, each with an equal chance of being chosen, and will retain that form permanently.[3]
Humors attack in melee with their giant pseudopods, of which they possess 4. Each pseudopod is a cudgel weapon with a to-hit bonus of +4 and a penetration value of 8. Each pseudopod has a base damage value of 0, but will deal 1d8+1213-20 (Avg: 16.5) elemental damage, the type of which is determined by its form.[4]
Being oozes, humors lack a mind and thus are immune to abilities and effects that target the mind of a creature, such as Sunder Mind.[5] Additionally, humors cannot slip on slippery liquids such as slime, or become stuck in sticky liquids such as asphalt. Finally, humors bleed slime instead of blood, and cannot be knocked prone.[6]
Forms
There are 4 forms humors can take: "fire", "ice", "acid", and "shocking".
Fire Form
When in fire form, a humor's colors will alternate between red, bright red, and yellow.[7] Its heat resistance will be set to 50,[8] and its pseudopods will become flaming pseudopods, dealing heat damage. Additionally, creatures hit by a flaming pseudopod will undergo a forced temperature change of 1d20+5051-70 (Avg: 60.5)° T, up to a maximum of 400° T.[9][10]
When a humor in fire form dies, it will explode, forcibly heating any objects in adjacent tiles by 1000° T.[3]
Ice Form
When in ice form, a humor's colors will alternate between cyan, bright cyan, and white.[7] Its cold resistance will be set to 50,[8] and its pseudopods will become hoary pseudopods, dealing cold damage. Additionally, creatures hit by a hoary pseudopod will undergo a forced temperature change of -(1d20+2021-40 (Avg: 30.5))° T.[9][10]
When a humor in ice form dies, it will explode, forcibly cooling any objects in adjacent tiles by -1000° T.[3]
Acid Form
When in acid form, a humor's colors will alternate between green, bright green, and black.[7] Its acid resistance will be set to 100,[8] making it immune to acid damage, and its pseudopods will become acidic pseudopods, dealing acid damage.[9]
Whenever a humor in acid form enters a tile, it will create a pool of acid in the tile with a volume of 10d1010-100 (Avg: 55) drams.[4] This will occur even in tiles that already contain acid or another liquid, adding the volume of acid to the volume of the liquid already present.[3]
When a humor in acid form dies, it will explode into several pools of acid. Each adjacent tile to the humor, including the one it occupied, will have a 75% chance of being filled with a pool, with each pool having a volume of 10d1010-100 (Avg: 55) drams.[3]
Shocking Form
When in shocking form, a humor's colors will alternate between yellow and white.[7] Its electric resistance will be set to 50, and its movement speed will be increased by 5.[8] Its pseudopods will become sparking pseudopods, dealing electric damage. Additionally, creatures hit by a sparking pseudopod will be struck by an electric discharge, an attack that deals 1d61-6 (Avg: 3.5) and has the ability to arc to creatures adjacent to the target.[9][11]
When a humor in shocking form dies, it will explode, releasing electric discharges into random adjacent tiles. These electric discharges will deal 1d201-20 (Avg: 10.5) electric damage each and, if they strike a creature, can arc to other adjacent creatures.[3]
Trivia
- The humor's name and its 4 forms may be a reference to humorism, a theory of medicine that centered around the 4 "humors" and their associated temperaments.
References
This information is reliable as of patch 2.0.201.70. |
- ↑
PopulationTables
- ↑
EncounterTables
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5
XRL.World.Parts.ElementalJelly
, methodFireEvent
- ↑ 4.0 4.1
ObjectBlueprints.xml
- ↑
XRL.World.Parts.MentalShield
- ↑
XRL.World.Parts.NoKnockdown
- ↑ 7.0 7.1 7.2 7.3
XRL.World.Parts.Render
- ↑ 8.0 8.1 8.2 8.3
XRL.World.Parts.ElementalJelly
, methodNewForm
- ↑ 9.0 9.1 9.2 9.3
XRL.World.Parts.ElementalJelly
, methodSetupPod
- ↑ 10.0 10.1
XRL.World.Parts.TemperatureOnHit
- ↑
XRL.World.Parts.DischargeOnHit
|