Humor
Level: 17 | |
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Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
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J |
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ID?
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Humor |
Faction
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oozes (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Skills
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Skills
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Mutations
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Mutations
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Experience?
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425 XP |
XP Tier
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3 |
Role
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Brute |
Extra info:
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Infobox data from game version 2.0.207.99
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A humor is a creature belonging to the oozes faction. It is a tier 4[1] creature and can be found underground, as well as in Golgotha, Bethesda Susa and the Asphalt Mines.[2]
Humors are unique in that they can be encountered in one of 4 "forms", with each form granting it various traits and abilities. When a humor spawns, it will randomly be assigned one of the 4 forms, each with an equal chance of being chosen, and will retain that form permanently.[3]
Humors attack in melee with their giant pseudopods, of which they possess 4. Each pseudopod is a cudgel weapon with a to-hit bonus of +4 and a penetration value of 8. Each pseudopod has a base damage value of 0, but will deal 1d8+1213-20 (Avg: 16.5) elemental damage, the type of which is determined by its form.[4]
Being oozes, humors lack a mind and thus are immune to abilities and effects that target the mind of a creature, such as Sunder Mind.[5] Additionally, humors cannot slip on slippery liquids such as slime, or become stuck in sticky liquids such as asphalt. Finally, humors bleed slime instead of blood, and cannot be knocked prone.[6]
Forms
There are 4 forms humors can take: "fire", "ice", "acid", and "shocking".
Fire Form
When in fire form, a humor's colors will alternate between red, bright red, and yellow.[7] Its heat resistance will be set to 50,[8] and its pseudopods will become flaming pseudopods, dealing heat damage. Additionally, creatures hit by a flaming pseudopod will undergo a forced temperature change of 1d20+5051-70 (Avg: 60.5)° T, up to a maximum of 400° T.[9][10]
When a humor in fire form dies, it will explode, forcibly heating any objects in adjacent tiles by 1000° T.[3]
Ice Form
When in ice form, a humor's colors will alternate between cyan, bright cyan, and white.[7] Its cold resistance will be set to 50,[8] and its pseudopods will become hoary pseudopods, dealing cold damage. Additionally, creatures hit by a hoary pseudopod will undergo a forced temperature change of -(1d20+2021-40 (Avg: 30.5))° T.[9][10]
When a humor in ice form dies, it will explode, forcibly cooling any objects in adjacent tiles by -1000° T.[3]
Acid Form
When in acid form, a humor's colors will alternate between green, bright green, and black.[7] Its acid resistance will be set to 100,[8] making it immune to acid damage, and its pseudopods will become acidic pseudopods, dealing acid damage.[9]
Whenever a humor in acid form enters a tile, it will create a pool of acid in the tile with a volume of 10d1010-100 (Avg: 55) drams.[4] This will occur even in tiles that already contain acid or another liquid, adding the volume of acid to the volume of the liquid already present.[3]
When a humor in acid form dies, it will explode into several pools of acid. Each adjacent tile to the humor, including the one it occupied, will have a 75% chance of being filled with a pool, with each pool having a volume of 10d1010-100 (Avg: 55) drams.[3]
Shocking Form
When in shocking form, a humor's colors will alternate between yellow and white.[7] Its electric resistance will be set to 50, and its movement speed will be increased by 5.[8] Its pseudopods will become sparking pseudopods, dealing electric damage. Additionally, creatures hit by a sparking pseudopod will be struck by an electric discharge, an attack that deals 1d61-6 (Avg: 3.5) and has the ability to arc to creatures adjacent to the target.[9][11]
When a humor in shocking form dies, it will explode, releasing electric discharges into random adjacent tiles. These electric discharges will deal 1d201-20 (Avg: 10.5) electric damage each and, if they strike a creature, can arc to other adjacent creatures.[3]
Trivia
- The humor's name and its 4 forms may be a reference to humorism, a theory of medicine that centered around the 4 "humors" and their associated temperaments.
References
This information is reliable as of patch 2.0.201.70. |
- ↑
PopulationTables
- ↑
EncounterTables
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5
XRL.World.Parts.ElementalJelly
, methodFireEvent
- ↑ 4.0 4.1
ObjectBlueprints.xml
- ↑
XRL.World.Parts.MentalShield
- ↑
XRL.World.Parts.NoKnockdown
- ↑ 7.0 7.1 7.2 7.3
XRL.World.Parts.Render
- ↑ 8.0 8.1 8.2 8.3
XRL.World.Parts.ElementalJelly
, methodNewForm
- ↑ 9.0 9.1 9.2 9.3
XRL.World.Parts.ElementalJelly
, methodSetupPod
- ↑ 10.0 10.1
XRL.World.Parts.TemperatureOnHit
- ↑
XRL.World.Parts.DischargeOnHit
|