Gyrohumor
Level: 22 | |
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Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
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J |
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ID?
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Gyrohumor |
Faction
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oozes (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Skills
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Skills
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Mutations
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Mutations
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Experience?
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550 XP |
XP Tier
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4 |
Role
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Brute |
Extra info:
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Infobox data from game version 2.0.207.99
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A gyrohumor is a creature belonging to the oozes faction. It is a tier 5[1] creature and can be found underground, as well as in ruins and Bethesda Susa.[2]
Gyrohumors, like humors, can take one of 4 "forms", with each form granting it various traits and abilities. However, whereas humors assume a single form permanently, gyrohumors are able to randomly switch between forms, and have a 25% chance of doing so every round.[3]
Gyrohumors attack in melee with their giant pseudopods, of which they possess 4. Each pseudopod is a cudgel weapon with a to-hit bonus of +6 and a penetration value of 9. Each pseudopod has a base damage value of 0, but will deal 1d8+2021-28 (Avg: 24.5) elemental damage, the type of which is determined by its form.[4]
Being oozes, gyrohumors lack a mind and thus are immune to abilities and effects that target the mind of a creature, such as Sunder Mind.[5] Additionally, gyrohumors cannot slip on slippery liquids such as slime, or become stuck in sticky liquids such as asphalt. Finally, gyrohumors bleed slime instead of blood, and cannot be knocked prone.[6]
Forms
There are 4 forms gyrohumors can take: "fire", "ice", "acid", and "shocking".
Fire
When in fire form, a gyrohumor's colors will alternate between red, bright red, and yellow.[7] Its heat resistance will be set to 100,[8] making it immune to heat damage, and its pseudopods will become flaming pseudopods, dealing heat damage. Additionally, creatures hit by a flaming pseudopod will undergo a forced temperature change of 2d20+100102-140 (Avg: 121)° T, up to a maximum of 400° T.[9][10]
When a gyrohumor in fire form dies, it will explode, forcibly heating any objects in adjacent tiles by 2000° T.[3]
Ice
When in ice form, a gyrohumor's colors will alternate between cyan, bright cyan, and white.[7] Its cold resistance will be set to 100,[8] making it immune to cold damage, and its pseudopods will become hoary pseudopods, dealing cold damage. Additionally, creatures hit by a hoary pseudopod will undergo a forced temperature change of -(2d20+4042-80 (Avg: 61))° T.[9][10]
When a gyrohumor in ice form dies, it will explode, forcibly cooling any objects in adjacent tiles by -2000° T.[3]
Acid
When in acid form, a gyrohumor's colors will alternate between green, bright green, and black.[7] Its acid resistance will be set to 100,[8] making it immune to acid damage, and its pseudopods will become acidic pseudopods, dealing acid damage.[9]
Whenever a gyrohumor in acid form enters a tile, it will create a pool of acid in the tile with a volume of 10d1010-100 (Avg: 55) drams.[4] This will occur even in tiles that already contain acid or another liquid, adding the volume of acid to the volume of the liquid already present.[3]
When a gyrohumor in acid form dies, it will explode into several pools of acid. Each adjacent tile to the gyrohumor, including the one it occupied, will have a 75% chance of being filled with a pool, with each pool having a volume of 10d1010-100 (Avg: 55) drams.[3]
Shocking
When in shocking form, a gyrohumor's colors will alternate between yellow and white.[7] Its electric resistance will be set to 100, making it immune to electric damage, and its movement speed will be increased by 10.[8] Its pseudopods will become sparking pseudopods, dealing electric damage. Additionally, creatures hit by a sparking pseudopod will be struck by an electric discharge, an attack that deals 1d61-6 (Avg: 3.5) and has the ability to arc to creatures adjacent to the target.[9][11]
When a gyrohumor in shocking form dies, it will explode, releasing electric discharges into random adjacent tiles. These electric discharges will deal 2d202-40 (Avg: 21) electric damage each and, if they strike a creature, can arc to other adjacent creatures.[3]
References
This information is reliable as of patch 2.0.201.70. |
- ↑
PopulationTables
- ↑
EncounterTables
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5
XRL.World.Parts.ElementalJelly
, methodFireEvent
- ↑ 4.0 4.1
ObjectBlueprints.xml
- ↑
XRL.World.Parts.MentalShield
- ↑
XRL.World.Parts.NoKnockdown
- ↑ 7.0 7.1 7.2 7.3
XRL.World.Parts.Render
- ↑ 8.0 8.1 8.2 8.3
XRL.World.Parts.ElementalJelly
, methodNewForm
- ↑ 9.0 9.1 9.2 9.3
XRL.World.Parts.ElementalJelly
, methodSetupPod
- ↑ 10.0 10.1
XRL.World.Parts.TemperatureOnHit
- ↑
XRL.World.Parts.DischargeOnHit
|