Robotic
This page describes the property of being robotic, or a "robot". For a more general usage of the term, see Robot (disambiguation). |
This page describes the property of being robotic, or a "robot". For a more general usage of the term, see Robot (disambiguation). |
Robotic creatures, or simply "robots", possess a wide range of traits and characteristics that distinguish them from non-robotic creatures; principle among these are that robotic creatures are made of metal, are inorganic, and lack psionically accessible minds.
While all creatures belonging to the robots faction are robotic, not all robotic creatures belong to the robots faction, and the two should not be confused.
Properties of Robotic Creatures
- Are not considered mutants, and thus cannot gain mutation points, buy new mutations, or rapidly mutate. Any mutations they possess (such as any they possess by default) are referred to as modules.[1][2]
- Are made of metal, and thus are able to rust and be pulled by pulsed field magnets.[3]
- Generate their own electricity, and can thus power artifacts with onboard power systems, such as items modified with jacked.[4]
- Can't use tonics, and those that are forcibly injected will have no effect.[4]
- Are vulnerable to EMP. If a robot is affected by EMP, they will become "dormant" and will be unable to act until the effect is over.[4]
- Are affected by techscanning.[5]
- Do not respire, and are immune to asphyxiation damage.[6][7]
- Are immune to poison, diseases, and fungal spores.[4][8]
- Lack psionically accessible minds, and are thus immune to mental damage and the following mental effects and abilities: Beguiling, Domination, Telepathy, confused, shaken, shamed, stunned, terrified, and psionic cleave.[9][10]
- Are affected by Rebuke Robot.[11]
- Are affected by ganglionic teleprojectors.[12]
- Have a 5% chance on death to drop scrap, or a 35% chance if the player has the Scavenger skill. The scrap dropped will be taken from the Scrap table, with the number value of the table being equal to the robotic creature's Level / 5.[13]
- "Leak" oil instead of bleeding blood.[14]
- Will use oil in place of water when performing the water ritual.[14]
- Can be detected by a creature with an installed electromagnetic sensor.[15]
- Will be stopped in their tracks if trying to move towards a creature wielding an activated Stopsvalinn. The robotic creature can make a Willpower save with difficulty 18 to resist being stopped.[4]
- Will drop limbs when dismembered that can be disassembled for scrap. The tier of the scrap depends on the creature, and which limb is being disassembled.[14]
- By default, have a heat resistance and cold resistance of 25, and an electric resistance of -50.[14]
- Have Dark Vision at mutation level 12.[14]
- Will be "in power conservation mode" when asleep.[16]
- Can't be grafted by a Graftek.[17]
- Can't be cloned by cloning draught or clonelings.[18]
Mechanical Creatures
Every creature in the game has a 1 in 20,000[14] chance to spawn mechanical, unless the creature is normally robotic. This will change the creature's main color to chrome and will grant them nearly all of the usual properties of robotic creatures. Mechanical creatures will not drop corpses if their non-mechanical versions normally do. Additionally, mechanical creatures will have the following appended to their descriptions:[19]
There is a low, persistent hum emanating outward. |
References
This information is reliable as of patch 2.0.201.75. |
- ↑
XRL.World.Parts.Robot
, methodHandleEvent(IsMutantEvent)
- ↑
XRL.World.Parts.Robot
, methodHandleEvent(GetMutationTermEvent)
- ↑
XRL.World.Parts.Metal
- ↑ 4.0 4.1 4.2 4.3 4.4
XRL.World.Parts.Robot
, methodFireEvent
- ↑
XRL.World.Parts.Robot
, methodHandleEvent(GetScanTypeEvent)
- ↑
XRL.World.Parts.Robot
, methodHandleEvent(RespiresEvent)
- ↑
XRL.World.Parts.Robot
, methodHandleEvent(BeforeApplyDamageEvent)
- ↑
XRL.World.Parts.Robot
, methodHandleEvent(IEffectCheckEvent)
- ↑
XRL.World.Parts.MentalShield
, methodHandleEvent(IEffectCheckEvent)
- ↑
XRL.World.Parts.MentalShield
, methodHandleEvent(CanReceiveTelepathyEvent)
- ↑
XRL.World.Parts.Skill.Persuasion_RebukeRobot
- ↑
XRL.World.Parts.Teleprojector
- ↑
XRL.World.Parts.Robot
, methodHandleEvent(BeforeDeathRemovalEvent)
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5
ObjectBlueprints.xml
- ↑
XRL.World.Parts.Cybernetics2ElectromagneticSensor
- ↑
XRL.World.Effects.Asleep
- ↑
XRL.World.Parts.Graftek
- ↑
XRL.World.Capabilities.Cloning
, methodCanBeCloned
- ↑
XRL.World.Parts.Roboticized