Pulsed field magnet

From Caves of Qud Wiki
Jump to navigation Jump to search
pulsed field magnet
Pulsed field magnet.png
Character

5

ID?Use this ID to Wish for pulsed field magnet

Pulsed Field Magnet

Faction

robots (Loved100 Reputation)

Demeanor

neutral

Gender

neuter

Mutations
Mutations
Corpse Dropped

high-powered magnet (5%)

Experience?The XP granted when killed. Click
"toggle detailed stats" above for
a level-based breakdown.

625 XP

XP Tier

5

Role

Controller


Extra info:

Limbs* (Turret): * Excludes limbs granted via mutations
pulsed field magnet

A chrome obelisk bedims the floor in its gigantic shadow, and metal comes screeching to genuflect at its base.

Perfect

Pulsed field magnets have the unique mutation Magnetic Pulse. Every 100 turns, a pulsed field magnet pulls all metal objects within a 16-tile radius towards itself, including up to one item from the player's inventory. (This uses a Euclidean distance metric where one cell north-south is the same distance as one cell east-west.)[1] If you are affected by the pulsed field magnet's Magnetic Pulse, a message appears in the message log telling you that the item that was ripped away from you.

The pulsed field magnet will use Magnetic Pulse regardless of whether or not it is hostile towards you.

There is a 5% chance that a pulsed field magnet will drop a high-powered magnet when it is destroyed.

Notes

  • One way to avoid having your metal items pulled away from you is to store them all in a chest, and then put the chest in your inventory.
  1. XRL.World.Parts.Mutation.MagneticPulse