Miner Mk III
Level: 29 | |
| |
Acid Res: 0 Elec Res: -50 Cold Res: 25 Heat Res: 25 | |
Character
|
6 |
---|---|
ID?
|
Miner Mk III |
Faction
|
robots (Loved100 Reputation) |
Demeanor
|
neutral |
Gender
|
|
Inventory
|
|
| |
Inventory
| |
x1-2(4%) | |
Mutations
|
|
| |
Mutations
| |
Experience?
|
725 XP |
XP Tier
|
5 |
Role
|
Summoner |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.207.72
|
Miner Mk IIIs are quadrupedal robots that wander around a zone and lay mines. There are many different subtypes of miners which are named, classified, and colored based on what kind of mine they create. Miner Mk IIIs create mines based on mark III grenades, as if using the skill
Lay Mine / Set Bomb.[1] Miner Mk IIIs are the strongest version of all miners. They can be found randomly on the surface of the
deep jungle and
baroque ruins, as well as in tier 5-8 caves and ruins.[2]
When not in combat, miners wander randomly across a zone without taking any other actions. Upon spotting a creature they are hostile towards, miners will designate a random cell to lay a mine in, walk to it, then lay a mine. Miners are limited to having 15 active mines in a zone at any given time, and must wait 5-10 turns between laying mines.[1]
Laid Mines
Mines are automatically hidden and invisible to the player upon creation. Succeeding on an Intelligence check of difficulty 21[1] when walking adjacent to the mk III mine reveals it. This is separate from identifying the mine.
The formula for the chance to spot a hidden mine laid by a miner Mk III is: [1] [3]