Electromagnetic sensor
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electromagnetic sensor
0 lbs. Weight | |
Complexity
|
3 |
---|---|
Character
|
ç |
ID?
|
ElectromagneticSensor |
Spawns in
|
|
Infobox data from game version 2.0.207.72
|
Cybernetic Info
License point cost
|
1 |
---|---|
Slots
|
Head • Face • Back • Body • Feet • Arm • Hands |
Destroyed when removed
|
No |
Electromagnetic sensor allows the player to detect robotic creatures within an omni-directional radius of 9 tiles regardless of light level or occluding objects. Similarly to Heightened Hearing, the implant only provides an outline of nearby robots, preventing the usage of look for additional information. The Implant is not guaranteed to immediately identify creatures, with some detected robots initially being represented by the ? tile, which may take multiple turns to be fully identified. If a creature leaves the implant's radius for any reason, they may need to be identified again.
Compute Power Table
Compute Power | Range |
---|---|
10 | 9 tiles |
20 | 10 tiles |
30 | 11 tiles |
40 | 12 tiles |
50 | 13 tiles |
60 | 14 tiles |
70 | 15 tiles |
80 | 16 tiles |
90 | 17 tiles |
100 | 18 tiles |
Compute Power | Range |
---|---|
110 | 18 tiles |
120 | 19 tiles |
130 | 20 tiles |
140 | 21 tiles |
150 | 22 tiles |
160 | 23 tiles |
170 | 24 tiles |
180 | 25 tiles |
190 | 26 tiles |
200 | 27 tiles |
Advantages & Disadvantages
This section is opinion-based. Your mileage may vary.
Advantages
- Only costs 1 license point and can be installed into any cybernetics slot, allowing a high degree of flexibility.
- Relatively easy to find or purchase.
- Can help prevent deadly early game ambushes from
chaingun turrets.
- Immune to EMP blasts.
Disadvantages
- Disrupts Auto-Explore and cannot be deactivated without uninstalling.
- Takes up a Cybernetics slot which could be replaced with the similarly functioning but broadly more useful
penetrating radar
Tips
- Creatures detected by the implant can be manually fired upon, this works with
phase-adaptive scope, allowing the user to attack visible enemies through walls.
- Unlike Penetrating Radar, this implant is capable of detecting creatures through
forcefields, letting the user use Phase-Adaptive Scope to target
chrome pyramids from a safe distance through walls.