Penetrating radar
0 lbs. Weight | |
Complexity
|
6 |
---|---|
Character
|
ç |
ID?
|
PenetratingRadar |
Spawns in
|
|
Extra Info: | |
Infobox data from game version 2.0.207.72
|
Penetrating radar grants a 10 tile radius of "vision" centered on the player that provides nearly flawless sensory detection. The effect is similar to Clairvoyance but has some unique attributes, such as the ability to sense hidden objects underneath occluding objects like walls and boulders.[1] The radius of the field can be further increased based on available compute power; every 10 units of compute power increases radius by one square.
Areas that are revealed only by radar are tinted cyan, making it difficult to see the colors of liquids or creatures. Areas illuminated by both radar and visible light are colored normally. This effect can be disabled by disabling full-screen color effects in settings.
The radar also reveals hidden objects in its entire area of effect (normally you only passively search for hidden objects in the eight immediately adjacent cells).
Penetrating radar is blocked by forcefields, force barriers, stasis fields, and spacetime vortices.
License point cost
|
6 |
---|---|
Slots
|
Body • Back • Head • Face • Arm |
Destroyed when removed
|
No |
- ↑
XRL.World.Parts.CyberneticsPenetratingRadar