Wine
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wine
When on/in other objects/liquids: | |
---|---|
lush liquid lush object wine-stained object | |
Starts Flaming at
|
620° |
Vaporizes at
|
1620° |
Base temperature
|
25° |
Value per dram
|
4 |
Weight per dram
|
0.25# |
Evaporativity
|
3 |
Fluidity
|
30 |
Cleaning factor
|
1 |
Prompt to wade through?
|
no |
Prompt to drink?
|
no |
ID
|
WinePool |
Liquid ID
|
wine |
Infobox data from game version 2.0.201.72
|
Wine is a liquid that can be sold for relatively high value, but cannot be cooked with. It weighs 0.25 lbs per dram.
Sources
- Sold by
vintners
- Found in magenta
clay pitchers in ruins or historical sites
wine weeps and
giant wine weeps, which can be found in fungal biomes, the
Rainbow Wood, historic sites, or occasionally in other locations. In a fungal biome, the
dandy caps and
spotted shagspooks around wine weeps will be red or magenta in color.
- The
alchemist is guaranteed to have one dram of wine available for purchase.
Uses
- A decently valuable liquid, 4 times more expensive than water
- A possible liquid required for the cure in the
Corpus Choliys
Consuming Wine
Drinking wine returns the following message:
You flush with the warming draught! |
It provides a small amount of satiation (a fifth as much as water does). Drinking it more than once in the space of 80 turns may cause confusion.[1] This is based directly on the imbiber's toughness modifier; if the number of drinks in a row is greater than twice the imbiber's toughness modifier, they will become confused (at level 1 confusion) for 5d55-25 (Avg: 15) turns.
References
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This information is reliable as of patch 2.0.201.72. |
This information is reliable as of patch 2.0.201.72.
- ↑
XRL.Liquids.LiquidWine
, methodDrank
|