Wine

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wine
When on/in other objects/liquids:
lush liquid
lush object
wine-stained object
Starts Flaming at

620°

Vaporizes at

1620°

Base temperature

25°

Value per dram

4

Weight per dram

0.25#

Evaporativity

3

Fluidity

30

Cleaning factor

1

Prompt to wade through?

no

Prompt to drink?

no

ID

WinePool

Liquid ID

wine

Wine is a liquid that can be sold for relatively high value, but cannot be cooked with. It weighs 0.25 lbs per dram.

Sources

Uses

  • A decently valuable liquid, 4 times more expensive than water
  • A possible liquid required for the cure in the Corpus Choliys

Consuming Wine

Drinking wine returns the following message:

You flush with the warming draught!

It provides a small amount of satiation (a fifth as much as water does). Drinking it more than once in the space of 80 turns may cause confusion.[1] This is based directly on the imbiber's toughness modifier; if the number of drinks in a row is greater than twice the imbiber's toughness modifier, they will become confused (at level 1 confusion) for 5d55-25 (Avg: 15) turns.

References

This information is reliable as of patch 2.0.201.72.
  1. XRL.Liquids.LiquidWine, method Drank