Heirlooms of Qud
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Heirlooms of Qud
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Infobox data from game version 2.0.207.72
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Heirlooms of Qud documents the types of items preferred by each faction as heirlooms.
During The Earl of Omonporch quest, at The First Council of Omonporch, the player may have an opportunity to obtain one of these items.[1]
Faction Heirlooms
Each faction's preferred heirloom type is randomly selected during each individual playthrough. There is an equal chance of each heirloom type being chosen for a faction.[2]
The full list of heirloom types, along with the chance to get a specific item within those heirloom type groupings, are as follows. Chances are rounded to the nearest tenth of a percent.[3][4]
Heirloom Type | Possible Items | Item Chance |
---|---|---|
long blades [5] | ![]() |
25% |
![]() |
25% | |
![]() |
25% | |
![]() |
25% | |
short blades [6] | ![]() |
50% |
![]() |
50% | |
axes [7] | ![]() |
25% |
![]() |
25% | |
![]() |
25% | |
![]() |
25% | |
cudgels [8] | ![]() |
25% |
![]() |
25% | |
![]() |
25% | |
![]() |
25% | |
pistols [9] | ![]() |
19.2% |
![]() |
19.2% | |
![]() |
11.5% | |
![]() |
16.7% | |
![]() |
16.7% | |
![]() |
16.7% | |
rifles [10] | ![]() |
12.5% |
![]() |
12.5% | |
![]() |
12.5% | |
![]() |
12.5% | |
![]() |
25% | |
![]() |
25% |
Heirloom Type | Possible Items | Item Chance |
---|---|---|
shields [11] | ![]() |
100% |
helms [12] | ![]() |
26.3% |
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21.1% | |
![]() |
2.6% | |
![]() |
50% | |
gloves [13] | ![]() |
47.5% |
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2.5% | |
![]() |
50% | |
shoes [14] | ![]() |
47.6% |
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39.9% | |
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10.0% | |
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2.4% | |
![]() |
0.1% | |
chest pieces [15] | ![]() |
25% |
![]() |
25% | |
![]() |
25% | |
![]() |
25% | |
bracelets [16] | ![]() |
25% |
![]() |
25% | |
![]() |
25% | |
![]() |
25% | |
cloaks [17] | ![]() |
23.8% |
![]() |
23.8% | |
![]() |
2.4% | |
![]() |
50% |
A faction heirloom will:[2]
- generally be a tier 5 or 6 item, with a few exceptions.
- have a proper name like a relic.
- have at least one mod if any are applicable.
- be unmoddable by Tinkering.
- have a minor relic enhancement if possible.
- have either a major relic power or a second minor relic enhancement bestowed (50% chance of each) if possible.
- have its value increased by 20%, plus 20% per minor relic enhancement, plus 40% for a major relic power.
References
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This information is reliable as of patch 2.0.202.92. |
This information is reliable as of patch 2.0.202.92.
- ↑
XRL.World.Parts.SpindleNegotiation
- ↑ 2.0 2.1
XRL.World.Faction
- ↑
XRL.World.Items
- ↑
PopulationTables.xml
- ↑
PopulationTables.xml
, "Long Blades 5" and "Long Blades 6" - ↑
PopulationTables.xml
, "Short Blades 5" and "Short Blades 6" - ↑
PopulationTables.xml
, "Axes 5" and "Axes 6" - ↑
PopulationTables.xml
, "Cudgels 5" and "Cudgels 6" - ↑
PopulationTables.xml
, "Pistols 5" and "Pistols 6" - ↑
PopulationTables.xml
, "Rifles 5" and "Rifles 6" - ↑
PopulationTables.xml
, "Shields 5" and "Shields 6" - ↑
PopulationTables.xml
, "Helms 5" and "Helms 6" - ↑
PopulationTables.xml
, "Gloves 5" and "Gloves 6" - ↑
PopulationTables.xml
, "Shoes 5" and "Shoes 6" - ↑
PopulationTables.xml
, "Chest Pieces 5" and "Chest Pieces 6" - ↑
PopulationTables.xml
, "Bracelets 5" and "Bracelets 6" - ↑
PopulationTables.xml
, "Cloaks 5" and "Cloaks 6"