Heirlooms of Qud
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Heirlooms of Qud
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Infobox data from game version 2.0.207.72
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Heirlooms of Qud
Crisp pages of goatskin vellum are bound into a codex.
Heirlooms of Qud documents the types of items preferred by each faction as heirlooms.
During The Earl of Omonporch quest, at The First Council of Omonporch, the player may have an opportunity to obtain one of these items.[1]
Faction Heirlooms
Each faction's preferred heirloom type is randomly selected during each individual playthrough. There is an equal chance of each heirloom type being chosen for a faction.[2]
The full list of heirloom types, along with the chance to get a specific item within those heirloom type groupings, are as follows. Chances are rounded to the nearest tenth of a percent.[3][4]
Heirloom Type | Possible Items | Item Chance |
---|---|---|
long blades [5] | fullerite long sword | 25% |
two-handed fullerite long sword | 25% | |
crysteel long sword | 25% | |
crysteel great sword | 25% | |
short blades [6] | fullerite dagger | 50% |
crysteel dagger | 50% | |
axes [7] | fullerite battle axe | 25% |
fullerite two-handed axe | 25% | |
crysteel battle axe | 25% | |
crysteel halberd | 25% | |
cudgels [8] | fullerite maul | 25% |
two-handed fullerite maul | 25% | |
crysteel mace | 25% | |
crysteel warhammer | 25% | |
pistols [9] | overloaded laser pistol | 19.2% |
eigenpistol | 19.2% | |
arc winder | 11.5% | |
blood-gradient hand vacuum | 16.7% | |
hand rail | 16.7% | |
di-thermo beam | 16.7% | |
rifles [10] | chain laser | 12.5% |
eigenrifle | 12.5% | |
freeze ray | 12.5% | |
turbow | 12.5% | |
hypertractor | 25% | |
light rail | 25% |
Heirloom Type | Possible Items | Item Chance |
---|---|---|
shields [11] | fullerite aegis | 100% |
helms [12] | fullerite armet | 26.3% |
ganglionic teleprojector | 21.1% | |
quartzfur hat | 2.6% | |
crysteel coronet | 50% | |
gloves [13] | fullerite gauntlets | 47.5% |
quartzfur gloves | 2.5% | |
crysteel gauntlets | 50% | |
shoes [14] | fullerite boots | 47.6% |
crysteel boots | 39.9% | |
ninefold boots | 10.0% | |
flawless crysteel boots | 2.4% | |
zetachrome pumps | 0.1% | |
chest pieces [15] | fullerite plate mail | 25% |
fullerite flake armor | 25% | |
crysteel shardmail | 25% | |
nanoweave vest | 25% | |
bracelets [16] | hologram bracelet | 25% |
force bracelet | 25% | |
displacer bracelet | 25% | |
ontological anchor | 25% | |
cloaks [17] | mercurial cloak | 23.8% |
powered exoskeleton | 23.8% | |
quartzfur cloak | 2.4% | |
rainboweave cloak | 50% |
A faction heirloom will:[2]
- generally be a tier 5 or 6 item, with a few exceptions.
- have a proper name like a relic.
- have at least one mod if any are applicable.
- be unmoddable by Tinkering.
- have a minor relic enhancement if possible.
- have either a major relic power or a second minor relic enhancement bestowed (50% chance of each) if possible.
- have its value increased by 20%, plus 20% per minor relic enhancement, plus 40% for a major relic power.
References
This information is reliable as of patch 2.0.202.92. |
This information is reliable as of patch 2.0.202.92.
- ↑
XRL.World.Parts.SpindleNegotiation
- ↑ 2.0 2.1
XRL.World.Faction
- ↑
XRL.World.Items
- ↑
PopulationTables.xml
- ↑
PopulationTables.xml
, "Long Blades 5" and "Long Blades 6" - ↑
PopulationTables.xml
, "Short Blades 5" and "Short Blades 6" - ↑
PopulationTables.xml
, "Axes 5" and "Axes 6" - ↑
PopulationTables.xml
, "Cudgels 5" and "Cudgels 6" - ↑
PopulationTables.xml
, "Pistols 5" and "Pistols 6" - ↑
PopulationTables.xml
, "Rifles 5" and "Rifles 6" - ↑
PopulationTables.xml
, "Shields 5" and "Shields 6" - ↑
PopulationTables.xml
, "Helms 5" and "Helms 6" - ↑
PopulationTables.xml
, "Gloves 5" and "Gloves 6" - ↑
PopulationTables.xml
, "Shoes 5" and "Shoes 6" - ↑
PopulationTables.xml
, "Chest Pieces 5" and "Chest Pieces 6" - ↑
PopulationTables.xml
, "Bracelets 5" and "Bracelets 6" - ↑
PopulationTables.xml
, "Cloaks 5" and "Cloaks 6"