This is a list of player submitted builds that people are free to play! For older builds (including Build Club) from pre-Palladium Reef, see /Archive.
Code of Conduct and Rules
- Do not delete other submitted builds, unless they contain offensive language. If this occurs, leave a comment on one of the talk pages of a community administrator.
- You can leave comments below builds if you wish, but please follow the rules as stated above. Responding follows standard wikipedia style guide, which is using a bullet point one indent farther than the content you are responding to, and sign off with four tildes (
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- Above everything, respect our users' existence, pronouns, identity, and lived experience.
How to use this page
Use Cryptoquery to generate the filled template code. You can add the code to this page yourself, if you have an account, or ask an editor to add it to this page for you.
Comments about your build are optional, but specifying a title is required for keeping a tidy page.
Adding a code to your build library
- Start a 'N'ew game
- 'C'hoose character build from your library or click "Build Library"
- 'E'nter code or press "Add Code"
- Copy the specified buildcode. Best done by double clicking the word, then Ctrl + C to make sure there is no whitespace.
- Input the copied code (Ctrl+V) and give it a name
- Select that build from the library
- If desired, 'E'nter a world seed
- Enjoy!
Builds
Beginner Friendly Builds
Beginner Friendly Builds are good for starting out. These builds focus on ease of use and simplicity. Some builds will taper off in strength in the end game, but will be sufficient to get to mid game.
- Usually has only one or two "active" mutations/skills (involves going into the ability menu)
- > 18 toughness
- usable in multiple situations
- Usually has one damage option and one escape option at the very start
You should play these builds if you:
- Just started out
- Haven't completed Red Rock
- Want to see as much of the game as you can
- Don't want to think too hard about strategy
Strength: 20
Agility:18
Toughness:18
Intelligence:17
Willpower:15
Ego:18
Freezing Ray (Hands)
Multiple Legs
Amphibious (D)
Teleportation
Starting skills: Dismember, Charge, Butchery
Click to reveal full code
H4sIAAAAAAAACs1VbWvbMBD+Xuh/EGYfXeOWjHWFfPC8l25LRpaEbjD6QbYPW0yWhF46vJD/Psl265fA0hZSYjC27rl77vFJd96cniDk5biEO5CKcOZdIe8iCIOLcBK8vfT8Gk8MoVnP4dw6hC1W8sxQUNb8y60R2jSPB2hdCXBBP5ezIC6wxKkG+c4xquC7ydz9CRjX1m1eB/goUgrKhFZn8coGCB/dNLmnnTIfxYZqI2HKwGiJqY8WJqEk/QrVmv8GNmWG0kZjLSbDGlsZD+qs6ZV+qrT3lmRHXpfEct77O9q50VhDhq5NidnAa6eW99i2edn6z67lyiRHWsqBsv2VbN3rQlo+k4F8qRrWG2e51RFWcaRtfx1LYRnDvkUBhbTm6Lq2uTb9BWpPcFvkjxLgL2E5WuKqn6B2jLlh2nqdj4EbLAmuoXAM3TXQNzt8HP81Zpny+j5b/7Ha5rb0RFBAM8jVIcQ9U1dUioIkhJtjErW22y+4bA0H19Utbl+ofSOtJUmMhmPs37G4/Q284IRptTAyLbCCbJjTDUotgeW6sMDlYGe8KCeU6GoXWHOTFwyU2oU+Mw2UkhxY6j7lzRD9QSgV/I8dxVfo9RD6kHPH1tn6J9LDYiWgPj1nk8kQWEKJCbOTZTynEvu5kZtew4gDnpy44FzBSmOprZ4ZT+seOcJT9D+hj/i1juJcsi9cCPy0H6x73J6ebP8BsZMT+EUKAAA=
Comment: The usual standard recommended beginner's build, this build gives you plenty of ways to escape enemies and a powerful mutation to deal with combat. If you're struggling with it, consider switching the willpower and a bit of the ego into toughness.
Strength: 22
Agility:18
Toughness:21
Intelligence:16
Willpower:17
Ego:16
Starting skills: Long Blade Proficiency, Shield Slam, Steady Hands, Draw a Bead
+15 cold resist
Click to reveal full code
H4sIAAAAAAAACs1U72vbMBD9Xuj/IMw+OibpysgG+ZBmP+jaQdaEblD6QbYPW0yRjHTaZor/953itrZiaNbBSgzG9r13d09PZ90dHzEWFXwDP8FYoVX0jkUnyTg5GZ8mb6dRvMVTJ2TeI0yIML7HNjp3EiyFb/w3Y3ft4xFa1xX4pO9Xl8mi5IZnCObMV7TJV5f7+xMojUT7sk2I2dxa2KSyHi1WlFDF7LrtPeuUxWzhJDoDMwUODZcxW7pUiuwC6rX+AWqmnJStxq2YnCMnGY/qKPQKnyvtPRUZyOuaUM0Hvi+7Ng7YhVABYWDjA9a0L038zzauXHqgLgbK9pt4T/dFl4YDaiP4i7k4RzQidQj2AI3cFbffy6UWCu3SmazkFvKwp/caDagCSwKmcYDMCyEF1gS8CYG1dkWpwNphzrlCkFIUoDK/lNMQ/SakrPQvMEPoQ6F9sIs1/UXwalWBQmKMXk9D4Ao2XCihCgLHfSil5c4rioYZ/3FyFnUKRgGK7BBHZ6Bu/+xIb99o0g9ZkJAhraB34rdXMFbE7Pp5YWdCS12IjMtzlcNvGoF4l6/ddocnu8A197+/h6KPnMaqDzfdx+1L7XKptYUVcoM0dZc6496OQ9zwJ4T+xRm8k+ebfdZVxZ93DvvH7fFR8wcXGZTxaQgAAA==
Comment: Extremely survivable, this is the non-mutant version of the easy mode start. The Praetorian caste selection makes this character start with chain mail, a steel long sword, and most importantly, a desert rifle. The optical bioscanner implant gives first time players insight into the exact hitpoints, armor, and dodge value of opponents at the bottom of the 'look' command's popup.
Strength: 20
Agility:18
Toughness:19
Intelligence:16
Willpower:18
Ego:14
Carapace
Multiple Arms
Night Vision
Regeneration
Starting skills: Dismember, Charge, Butchery
Click to reveal full code
H4sIAAAAAAAACs1V22rbQBB9D+QfFtFHxSjBlKTgB1ctvcXBtY0bKHlYSYO0dLUr9pJijP+9sysnuhjipJAgg5F2zszZo6OZ1fb0hJAgpyXcg9JMiuADCS5G0egiGo+uLoPQ44llPGslnGNCtMdKmVkOGsO/3ZqQbX15hFabClzR7eJ6FBdU0dSA+ugY9einzdz/CwhpMG3mC0Iy1RrKhG/O4iUWVCFZ13tPGmUhiS03VsFEgDWK8pDMbcJZ+gM2K/kHxERYzmuNXkxGDUUZj+ow9M68VNonJDmQ12yCnA/5jnZmDTWQka+2pKKTdeDlA7arb3bhf3u5tMlArewoO+7kPt0biXw2A/VWHvoXh9x6gC72tB33sayQMWpHNHBIPUcztfVv216QfQfvTY5RTkVTaJP7pFhaYTDjvA+sqWLUQ1Efuq+hGzx4HHfQhnfhcyXN0HFWcSBTVeoB6bpheWHImvn+HI6sBeQgQNXrV5fVLO7eaGynxiiWWANDnNu+uOODO5dMGD23Ki2ohqy7pzsgjQKRmwKBy86bCaY548xsDoGVtHkhQLvBv+pC34QBzhl2SOoe5X0X/cU4r+RfPIIPOD/nEoPjJtZuyIBWywp895yNx11gASVlgom8fz4l+LhTd2p1K16xc+JCSg1LQ5VBPdcy9TMywC56SugzPqm9OrfZd1lV9GUfVne5Oz3Z/QPmcxPbPQoAAA==
Comment: Tired of your opponents having too many limbs? Have no fear, because this build will lop it off, free of charge! Lose your own? Grow it back! A very aggressive melee oriented build.
Strength: 16
Agility:18
Toughness:18
Intelligence:18
Willpower:18
Ego:18
Unstable Genome
Multiple Legs
Phasing
Starting skills: Mind's Compass, Wilderness Lore: Salt Pans, Harvestry, Weathered
Starts with +200 Issachari reputation and a recycling suit
Click to reveal full code
H4sIAAAAAAAAE81W24rbMBB9368Qpo/e4CyhlEIe0rT0lizpOt0Wyj7I9mCLlSUjjbakIf9eSfEaX9qmW0ixwbczM0fHcxHeXxAS5LSEB1CaSRG8JMHVJJpcRbPJNIqC0NkTw3jWcphah9pUysxw0Bb9Zl8J2ftrY9juKnARX29Wk2VBFU0R1CtHpyefTObOtyAkWre1DwjJQmsoE767XMY2oArJ7XHheUtWSJaGo1EwF2BQUR6SjUk4Sz/CbivvQcyF4dwr9GIyitTKeBRnkWf4VGWvLcdAXbOEpXx0d6xrgxQhI+9MSUXbaZDF2nTw90P4j0mMTTLOHHaEnUxh7e04r2VJs/+QOV8py6vHl7uetJPZKytLGLUADRxSz9DM5/HYt55J3a11bj8LjTThQFw7l9Di965LaQRav2kPv6WKUW+JepaHo+Xa7jGOP2hZD+HfaVrbZLPKalpBrkehaFNQzUR+Xi3N8935x2CBqFhiEEY4B31tJwdhI5lAvTEqtWWCrLOi22VQgcixsPjzdjmCRc44w53FX3TwrTR5IUDrQcR7gcA5y0GkMAj7wjiv5HdQA8ubXDqsgVptF9AqrsD3yuVs1sFvoKRMuLbrjnliP3LhZr/jf6ZGWRqNsmQ/oLGPr2F+p/Fk44h6DON7hsh0QbbUqLZDBa4wTmMLtNXPfJF7eKWksBtC/KuYc1WnkFJDjFSh7ZOVTP2ONcIK/UHn6b+EXphb64OsKvqE3wV7vbs4/ATDysO7/goAAA==
Comment: Versatile and survivable. Recycling suit and wayfaring make for a comfortable early game.
Strength: 19
Agility:17
Toughness:19
Intelligence:17
Willpower:17
Ego:17
Beak
Heightened Quickness
Multiple Legs
Night Vision
Stinger (Poisoning Venom)
Hooks for Feet (D)
Mental Mirror
Starting skills: Mind's Compass, Wilderness Lore: Salt Pans, Harvestry, Weathered
Starts with +200 Issachari reputation and a recycling suit
Click to reveal full code
H4sIAAAAAAAACs1WXWvbMBR9L/Q/CLOHDdyQhtKyQR7S7KPbkpI2IRuMPsj2nS0iS0a6Wgkh/32SndR2DE07MhODcXTP/Ti+Orrx6vSEEC+mKfwBpZkU3gfi9TrdTq972eldeX6OB4bxqOJwbh26GyyVkeGgrfmXWxOyKh5P0GyZgQv6eT/qDBOqaIigrl1G3bkzkbu/gJBo3cZ5gE8GWkMa8OXZcGoDMp/Mi9r9kplPhoajUdAXYFBR7pOJCTgLv8NyJhcg+sJwXnDMyUQUqaXxxM6a3uBrqX20SRr0yiI259bfpR0bpAgRuTEpFTWvRi+32Lr4sfb/uZdTExxpK2vM9ndy4+6S3sqURm01MN81m1sfYQt3uO1vYprZjN2qRQOHMM9RHtniWlUXZCPfTZOvgS6qiXOHOVWMCtziZKJkIHXIdMNzKE3ud161r/2XVr8BFicIwp6lO8PChQDdrFGycb0+MIOx3V6WcSAjiFsufevencxZrvdWK0+RiRgUeTuRTEthF1b6QqbvnlPCNqiIObgSpFxo8lsq8hkAW9YACKScjJlSUh2kdLl4aGm4DRAVCwzCMU63XXL7x5sVmUA9MSpMqIaoXtP9h6ACEWNigfe1LfEGMeMMlxa4qgMzaeIkHzAN6KtA4JzFIEJooj8Y55l8BNWEPsXSGi9LW1V0Hs2mGeTqOLu4qAP3kFLmDt7uFA/s6w7cbK9H/EflDBMpNUyRKnfARzLMz8URqug5oi/46tiJc8W+ySyjr/v8cI+H05P1XysuU3VgCwAA
Comment: recommend putting first few M points into multiple legs and RA into stinger (thanks to Birdy for help tweaking design)
Strength: 18
Agility:22
Toughness:18
Intelligence:18
Willpower:18
Ego:16
Double-muscled
Heightened Quickness
Horns
Triple-jointed
Two-hearted
Irritable Genome (D)
Starting skills: Short Blades Proficiency, Scavenger, Gadget Inspector, Spry
Start with random junk and artifacts
Click to reveal full code
H4sIAAAAAAAAA81WW2vbMBR+L/Q/CLNHJyShdCOQhywda7cW0tp0g9EH2T7YWmXJ6LKShfz3HtlpYsdt03ZrSCAo0ncun84tmh8eEOKlNIc/oDSTwhsSb9DtdQe94+7go+eXeGQZT2oCfRToLbFcJpaDxuNfbk/IvFpWUDgrwCn9vDrvTjKqaGxAfXYWdffSJu77FYQ0KHZRKvhkrDXkEZ91JgEqFD65rnyP1sx8MrHcWAUjAdYoyn0ytRFn8XeYhfIWxEhYziuOJZmEGoo0Vuzw6IN5LbUTNNKit3aCNh/kndkLa6iBhJzanIqGVCuWD9ii+rHw3xzLwEZ7GsoGs+2RXIo7o2MVS0Gt2VUMy8Shbb2HUdzgtj2OeYEWe/UTDRzi0sa6a6vPvL4hywpeBvlE4nWgk1sdc0jqLkrRa6oYFQYl3T030Ym0Jdavny/8l/o+BZZmBgQ206Vl8a0ArXfMQCrxnMtKgARMpBxacv/oPFSswND/lkyYXYc+vJOdDKjaueMzpZihWHLEzdS8HdS3eF9vbp6cJf3/OkvGxigWWQP7OEw2yW2fJlNXg3pqVZxRjSUxbObQC4wCkZoMgU+NlHjjlHFmZm0glDbNyo4ekuMmdIb1zjlLQcTQVvzBOC/kHag29CWVztr6rF53Hi2CAsrq6BwdNYEryCkT2MWbQzPC647dKG1qvOO/0MRqI3P2F1b4HlbQUyS3V5LAR2e7d70CHuloDysgKfPcEldSYKcHj2q9Z3IyKTUEBgcjFsu5jMu5tY8JeoboCx5hG3rO2TdZFPR1TzG33Bwe4HoPft6vRHEMAAA=
Comment:
- Use your head! (as a primary limb in the equipment screen)
- Dagger skills, Agility, and Strength
- Raise any of the mutations you have (focus horn)
- High Damage melee starting build
- Available as a preset mod with custom tile: Rhinoconaut: Steam Workshop
Strength: 16
Agility:20
Toughness:20
Intelligence:18
Willpower:16
Ego:15
Adrenal Control
Beak
Flaming Ray
Multiple Legs
Cold-Blooded
Starting skills: Mind's Compass, Wilderness Lore: Salt Pans, Harvestry, Weathered
Starts with +200 Issachari reputation and a recycling suit
Click to reveal full code
H4sIAAAAAAAACs1VW2vbMBR+L/Q/CLNHJyQlZKOQh8RbuksysiR0g9EH2T7YorJkpKMNE/LfKzlpbScsabesxGBsne9cPp2LtLq8IMRLaAa/QGkmhXdNvKt2p33V6bff9j2/xEPDeFxT6FqFzhbLZGw4aCv+6daErDafJ2hZ5OCMfswn7SClikYIauQ86vY3E7v3BoREqzYtDXwy1BqykBetYGENcp/cbmIPKmY+CQxHo2AgwKCi3CczE3IWfYFiKe9BDIThfMOxJBNTpJbGEzsreoMvpfbeOtmjVwWxPh/1ndupQYoQk48mo6KhtZfLR2y9+Vn7f53LhQnPNJUNZsczuVV3Tr/KjMavlcCyata3PsMU7nA7nsQstx47dYkGDlHpoxrZzbOqL8i2fbdJHsYKBOUkkAKV5PUYpe4tVYwKtKpuo7toIE2Jdevytf/c4COg9wciljgZK8b3ef1j5DGnGRMJmdPiEIGbVGrkBXHqoMmYRnBqJlPbXyznQCaQ6NdNfyB53BpxKWOITxK5Wtz9caa7J53pIaJioUE4x6HeJXd8qmeSCdQzo6KUaluU62b9vAXaaU0wtUC/URJvmDDOsHAl6TSRpTRJKkC7Y+FdE/okEDhnCYgI9tHvdu5y+RvUfrQPibTCXiWrN51H80UOZXu0er0mMIeMMmEnb/f0Cu1+h+5Ma1r8x+sgSKXUsECq0PKZyKicizNso0NEn3Hb7ti5YJ9lntOXXbvuc3d5sX4AqsAOB1gKAAA=
Comment: Fast moving and versatile. This build focuses around movement speed, quickness, and kiting enemies with fire. Focusing on Adrenal Control, and Flaming Ray as the main abilities. Cold-Blooded, whilst placing a penalty on quickness can give frequent boosts to it, and is in part made up for by Multiple Legs.
Medium Builds
Medium Builds are slightly more gimmicky. These builds assume some level of skill and often have defects. They are often based on themes or have a harder start in order to have a stronger end game.
- ~18 toughness, sometimes
- Difficult to start due to being somewhat defenseless at the beginning compared to easier builds
- Have a difficult defect to use
- Sometimes focuses on how viable it would be in the end game
You should play these builds if you:
- Enjoy randomness in runs
- Have survived Golgotha
- Are fine with a slightly more difficult start
- Like the theme behind the build!
Strength: 17
Agility:17
Toughness:21
Intelligence:16
Willpower:17
Ego:19
Watervine Farmer
Mutated Human
Double-muscled
Stinger (Paralyzing Venom)
Two-hearted
Cold-Blooded
Time Dilation
Starting skills: Cooking and Gathering, Harvestry, Axe Proficiency, Wilderness Lore: Salt Marshes
Starts with +100 reputation with the villagers of Joppa and a farmer's token
Click to reveal full code
H4sIAAAAAAAACs1WW2vbMBR+L/Q/CLOHDeyQlrC1hTykzu7tSBvTDkYfZPtgi8mS0SUlC/nvO7LTxnZgaQctDgRH5zuXT5+OTrw6PCDEy2gBC1CaSeGdEe94MBwcD0eD0xPPr/DYMp42HI7QYbjBCplaDhrNv9yakFX9eISiZQku6Of1xSDMqaKJAXXuMurBlU3d9zMIadDtsgrwyURrKGK+DMI5BpQ+ualrj7fMfBJabqyCsQBrFOU+mdmYs+Q7LCP5G8RYWM5rjhWZlBqKNB7ZoemNeS61KSbZobctgjkf/F3aS2uogZR8sQUVLa8dLR+wdf1j7f+3lnMb91TKFrP9Sm7cXdJblFEtmADyiaoC1GtpWR0g5tY9VLPDbb+eRYkZh02LBg5JlWN7e+vPqrkgm07eiDyVuB0ICqsTDmmzROUaSisM+h11gRuqGK2gYRda1NAPHEOugteE1/5Tic0NExko8naGgvHlH1zh+QhZvOsRyeheBjlQZXolXSh5GpxzKdNe0YpYAWTKeG14cV7bxd0rDZiJMYrF1kAfJ0yX3P4RM5NMGD2zKsmpxk46a58u3lAFIjM5Ah9aJ+NNMsaZWe4CkbRZLkDrXeirMMA5y0Akbivv2+gt47yU9/hnsRP4MZNoPN3amh3p0XJeQtU9wWjUBq6hoEzgXOlO0hi3O3HztR3xgp0T5lJqmBucJMjnQibVHelhF/2L6BNeAjpxrtg3WZb0ea8A7nF3eLD+C6U67KLvCgAA
Comment: (Admin's note: This build was made when several mutations had movespeed/quickness debuffs. I have altered the mutations to fit the spirit of the original build. The original build code was BLLLLKLNBEBPBXB4CFDZ.) Was a build created by choosing random, but has fun synergy with Time Dilation making up for the speed penalty from Double-muscled and Two-Hearted. Brittle bones adds a difficulty hurdle at the start but overcoming it will reward you with an unconventional but fun build!
Strength: 16
Agility:18
Toughness:18
Intelligence:20
Willpower:18
Ego:16
Chimera
Unstable Genome
Multiple Arms
Multiple Legs
Two-headed
Tonic Allergy (D)
Starting skills: Gadget Inspector, Heal, Harvestry, Hurdle, Tactful
Click to reveal full code
H4sIAAAAAAAACs2WXWvbMBSG7wv9D8Ls0gluCaMr5MLzxr6SkdVZNxi9kO2DLSZLRjpqCSH/vZKdNv6ApR20OBAc6T169eTo6ODt6QkhXk5LuAWlmRTeJfHOp8H0PJhN3114fq0nhvGsFXBmA4K9VsrMcNB2+o8bE7JtHo/SelOBW/T7ajGNCqpoiqDeO0c9/WEy9/0EQqINW9YLfBJqDWXCN5Motgsqn1w3e88PZD6JDEejYC7AoKLcJyuTcJZ+g81a/gUxF4bzhrGGyShSi/FIZ6fe4HPRPliTAd5hE+v5EO9slwYpQkY+m5KKTtQglw/arvmx8/87l7FJRprKDtnxTO7DnWmcFpJT9VoprM/NeusRJrHHdjyNZWUdg/aMBg5p7XG4tM1n2x6QfQHvkxwVrARF2951TCSNQBtw1heuqWK0loK+dNtI323bcdZeW975TyX6KTTShANxd846jYdsaUuBVZYsVKUeI9cC8jFxre/kpACaQTYmKClYSkLOQeWbl+c6DG5eqc2FiIolBmGMfa4Pd7zRrSQTqFdGpQXVtpIuu6frxahA5FhY4W3nZLwwZ5zhxgoXXWEtTV4I0HoofREInLMcRApD9RfjvJJ3oIbSx1w6gsNcuyI9WsUV1NUzmc26whWUlAkm8n4/T+zfDV2X7654wcqJCik1xEgVWp6FTOtLM8Iq+hfoE95AeuvcZl9lVdHnvYi4x83pye4eWwmKEGwLAAA=
Comment: dislike having to choose between multiple artifacts and their bonuses? this build lets you wear all of them! (probably)
Strength: 22
Agility:18
Toughness:18
Intelligence:18
Willpower:18
Ego:18
Child of the Hearth
True Kin
Starting skills: Slam, Calloused, Strapping Shoulders
+15 heat resist
Click to reveal full code
H4sIAAAAAAAACs1UUWvbMBB+L/Q/CLNHxyTd2LpCHlJvrFs7yJrQFUofZPtmiymSkU4bpvi/92S3tR3Dsg5WYjC27/vu7tOns+4ODxgLcr6BX2Cs0Co4YcFRNI2Opm+i98dB2OCJEzLrEWZEmD5gG505CZbCN/6bsbv28QStqxJ80vXlRRQX3PAUwZz6ijb65jJ/fwKlkWhfm4SQLayFTSKrSbyihDJkV23veacsZLGT6AzMFTg0XIZs6RIp0nOo1vonqLlyUrYaGzEZR04yntRR6BU+V9oHKjKS1zWhmo98X3ZtHLBzoQaEkY2PWN2+1OE/27hyyZ66OFC228QHui8aF1SH6R8MC2BnwA0WL2XnAtGIxCHYPXR0W9xuU5daKLRLZ9KCW8iGPb3paEDlZO8JexcOkEUupMCKgLdDYK1dXiiwdgx9VghSihxUCmP0u5Cy1L/BjKGPufbBLlb3F8HLVQkKiTF5fTwELmHDhRIqJ3DahxJa7qKk6DDjP05OXCVgFKBI93F0Rup2z4709k1m/ZAFCSnSCnpHf3sNxoqYXb/mh+YmERmccZWdapqdINyma9ds8GwbuOJG8AYKfLYN+njdfdy+1C4XWltYIZ1JNHUXOuXejn3c8D8I/YvDeCvPN/uiy5I/7xz2j9vDg/oe5ydTiHIIAAA=
Strength: 13
Agility:16
Toughness:18
Intelligence:18
Willpower:22
Ego:18
Esper
Clairvoyance
Force Wall
Light Manipulation
Sunder Mind
Socially Repugnant (D)
Starting skills: Cudgel Proficiency, Berate, Calloused
Start with +100 bear reputation
Click to reveal full code
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Comment: A bread-and-butter Esper build, for players who enjoy manipulating the fabric of reality with their minds. Like most Esper builds, this build is designed around using many mental mutations as effectively as possible. For your first few levels, I'd recommend leveling up Light Manipulation so that you have a stable source of damage. After that, start raising your ego and picking up as many mental mutations as you can!
For some variety, I often like to pick up Unstable Genome with Esper builds. You may want to consider trading Force Wall for one stack of Unstable Genome.
Strength: 14
Agility:18
Toughness:18
Intelligence:18
Willpower:22
Ego:15
Unstable Genome
Electrical Generation
Flaming Ray (Hands)
Heightened Hearing
Tonic Allergy (D)
Force Wall
Starting skills: Cudgel Proficiency, Berate, Calloused
Start with +100 bear reputation
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Comment: A build designed around using the Electrical Generation and Flaming Ray mutations to electrocute and incinerate foes! Electrical Generation provides high burst damage that can easily hit enemies through walls with the help of Heightened Hearing and Force Wall, while Flaming Ray provides ranged damage on a short cooldown.
Strength: 16
Agility:21
Toughness:18
Intelligence:20
Willpower:16
Ego:16
Chimera
Hooks for Feet (D)
Two-Headed
Triple-jointed
Double-muscled
Unstable Genome x2
Starting skills: Gadget Inspector, Heal, Harvestry, Hurdle, Tactful
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Comment: Built around using the strength boost from cloaca surprise to get high strength axe dual wield build without dumping other stats. Use first two RAs on triplejointed + doublemuscled. Use MPs on new mutations granting limbs until level 13, then two points DoubleMuscled. After that depends on extra mutations + playstyle. Use all attribute points on Intelligence. Two weapon fighting unlocks at 12, beserk at 18, tinker 3 at 27.
Strength: 16
Agility:23
Toughness:18
Intelligence:16
Willpower:18
Ego:16
Night Vision
Phasing
Triple-jointed
Tonic Allergy (D)
Sunder Mind
Time Dilation
Starting skills: Weak Spotter
Start with +200 reputation with mysterious strangers
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Comment: Goes with phase harmonic mods and is for rapid-fire jumping of creatures, and then dipping back into phase.
Strength: 14
Agility:20
Toughness:18
Intelligence:21
Willpower:18
Ego:16
Electrical Generation
Phasing
Triple-jointed
Amphibious (D)
Light Manipulation
Starting skills: Gadget Inspector, Heal, Harvestry, Hurdle, Tactful
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Comment: Tinkering-oriented builds often find it challenging to survive the early- and middle-game. They require a high Intelligence (which doesn't provide much offensive/defensive utility compared to other stats), a good supply of bits, and a modestly-sized schematics library before they can really get going.
The idea of this tinkering build is to address these problems by giving you strong offensive options in Electrical Generation and Light Manipulation. With these mutations, you can level up your Intelligence as quickly as possible without needing to invest stats in boosting your damage with melee or ranged weaponry. Phasing gives you a defensive option to help escape when you're in trouble, and can be used alongside phase-harmonic and phase-conjugate in the late game. With the stat distribution given here, you can reach Tinker III as early as level 24.
Some tips:
- In the early game you should focus on putting mutation points into Light Manipulation and Electrical Generation to scale up your damage as you level. In the late game, you will want to start putting more points into Phasing and (especially) Triple-Jointed, which will allow your agility to catch up so that you can start picking up higher-level weapons skills (such as those in the Short Blade and Long Blade trees).
- Light Manipulation's projectiles will still hit enemies while you're phased, so you can use phasing to become temporarily invulnerable while you lase enemies.
- Once you've learned the jacked mod, you can apply it to items so that they pull from the electrical supply you create with Electrical Generation rather than needing to use energy cells.
Strength: 19
Agility:18
Toughness:18
Intelligence:14
Willpower:19
Ego:17
Beak
Carapace
Horns
Photosynthetic Skin
Thick Fur
Wings
Amphibious (D)
Starting skills: Cudgel Proficiency, Berate, Calloused
Start with +100 bear reputation
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Comment: Survivable exploration build comprised of reputation granting mutations. Uses Horns as a main attack, and Carapace as defense in addition to pacifying a number of wildlife in the early game, however Amphibious may prove a slight challenge
Strength: 16
Agility:16
Toughness:16
Intelligence:19
Willpower:24
Ego:10
Heightened Quickness
Multiple Legs
Phasing
Wings
Tonic Allergy (D)
Starting skills: Meditate, Fasting Way, Iron Mind, Mind's Compass
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Comment: As your calling suggests, you should get ready for the pilgrimage of your life!
This build focuses on giving you the tools necessary to traverse most types of terrain quickly, allowing you to choose which fights to take and which to skip.
Early game combat might be a little bit tricky, so try to get your hands on a missile weapon, or better yet, align yourself with the Fellowship of Wardens and hire a musclehead with your reputation points to do the fighting for you.
Prioritize getting six levels into Wings to secure air supremacy and to avoid clumsily falling to the ground, which will often lead to your death. Spend the rest of your mutation points in the next order: Multiple Legs, Phasing, and Heightened Quickness. Aim to get your willpower to 32 points by level 24, to get the maximum cooldown for your movement abilities.
Core Items:
hologram bracelet (great for distracting tougher opponents when other options are not available)
Flume-Flier of the Sky-Bear (this, with your phasing ability, will allow you to extremely quickly cover a lot of ground; cooldown scales with willpower)
Challenge Builds
Challenge Builds have no rules on what they are other than "it's pretty hard unless you know a lot of the game". They're often built to test the player's capability instead of assisting them. They can also be focused on one theme that ignores its viability in gameplay.
You should play these builds if you:
- Enjoy thinking outside of the box when things go wrong
- Want to use everything at your disposal to win
- Think Caves of Qud is too easy
- Really want to roleplay
Strength: 18
Agility:18
Toughness:20
Intelligence:18
Willpower:18
Ego:14
Chimera
Unstable Genome x5
Tonic Allergy (D)
Starting skills: Mind's Compass, Wilderness Lore: Salt Pans, Harvestry, Weathered
Starts with +200 Issachari reputation and a recycling suit
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Comment: The limbs must grow. This build is good for one thing and one thing only: maximizing your limb count whatever the cost. Consider picking up Dual Wield and asking Pax Klanq to help you out with equipping your new tail or fin. As a special conduct, don't spend your mutation points on anything but new mutations until you have them all, and always pick the one that gives a new limb.
Strength: 14
Agility:18
Toughness:18
Intelligence:18
Willpower:21
Ego:17
Adrenal Control
Carapace
Corrosive Gas Generation
Heightened Quickness
Sleep Gas Generation
Irritable Genome (D)
Starting skills: Cudgel Proficiency, Berate, Calloused
Start with +100 bear reputation
Click to reveal full code
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Comment: A build focused on gas generation. The idea is to use Corrosive Gas Generation as your exclusive source of damage, with Sleep Gas Generation to help back it up.
- You should put attribute points into Willpower to decrease the cooldown of Corrosive Gas Generation, Sleep Gas Generation, and Adrenal Control. At Willpower level 28, your cooldown will be low enough that you should be able to generate gas continuously.
- At some point you will want to pick up a gas tumbler to help increase your damage output, as well as to give you greater control over your corrosive gas (and ideally, to prevent it from harming allies).