Build Library/Archive

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This is an archive of builds that used the old way to generate codes. Cryptogull has compatability, but has no way of converting between the two versions. Readers may recreate it based off of the stats and mutatations/cybernetics.

Medium Builds

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Less slower than you

:by Legacy Build Code:

Attributes

Strength: 17
Agility:17
Toughness:17+2
Intelligence:16
Willpower:17
Ego:19
Subtype watervine farmer.png
Watervine Farmer
Mutated Human
Mutations:
Double-muscled
Night Vision
Stinger (Confusing Venom)
Two-hearted
Electromagnetic Impulse
Time Dilation
Starting skills: Cooking and Gathering, Harvestry, Axe Proficiency, Wilderness Lore: Salt Marshes
Build dots.png
Click to reveal full codeBLLLLKLNBEBPBXB4CFDZ

Comment: Was a build created by choosing random, but has fun synergy with Time Dilation making up for the speed penalty from Double-muscled and Two-Hearted. Brittle bones adds a difficulty hurdle at the start but overcoming it will reward you with an unconventional but fun build!

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Time Knight

:by Legacy Build Code:

Attributes

Strength: 18
Agility:18
Toughness:18+2
Intelligence:16
Willpower:18
Ego:16
Subtype nomad.png
Nomad
Mutated Human
Mutations:
Adrenal Control
Heightened Hearing
Night Vision
Temporal Fugue
Starting skills: Mind's Compass, Wilderness Lore: Salt Pans, Harvestry, Weathered
Build dots.png
Click to reveal full codeBGMMMKMKBABJBPD1

Comment: A hero from the past to save the future! Use your Adrenal Control to speed through time to come down fast on enemies. Early on Temporal Fugue lets you summon a friend in your time of need, later on it lets you assemble a fearsome squad that you can let loose on your enemies. Your clones make excellent use of Adrenal Control to maximize your action economy. Use the pet either/or if you are a patron for max roleplay. By: Wrbrgrgl

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The Limbs Must Grow

:by Legacy Build Code:

Attributes

Strength: 18
Agility:18+2
Toughness:18
Intelligence:16
Willpower:18
Ego:16
Subtype arconaut.png
Arconaut
Mutated Human
Mutations:
Chimera
Unstable Genome(5)
Tonic Allergy
Starting skills: Short Blades Proficiency, Scavenger, Gadget Inspector, Spry
Build dots.png
Click to reveal full codeBBMMMKMKAAU5CM

Comment: A build that focuses more on how fun the chimera system is. The main concept is Chimera and 5 unstable genomes; the stats and calling can be tweaked to your liking!

Challenge Builds

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12-kin

:by Legacy Build Code:

Attributes

Strength: 12
Agility:12
Toughness:11
Intelligence:12+3
Willpower:12
Ego:12
Subtype artifex.png
Artifex
True Kin
Implants
No Cybernetic
Starting skills: Repair, Disassemble, Deploy Turret, Tinker I, Tinker II
Build dots.png
Click to reveal full codeAEGGFGGG00

Comment: Fun times abound! Use clever turrets and classic cheese to finish the main quest as the legendary 12 kin!

Build Club Archive

Build Club is a little event in the official Caves of Qud Discord where players play the same build and world seed for a week. The seeds and short stories/art are not included here, but feel free to play these in whatever order you wish! The majority of these builds lean towards the beginner friendly - medium difficulty scale.

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Vampire

:by Legacy Build Code:

Attributes

Strength: 10-1
Agility:18
Toughness:18
Intelligence:18
Willpower:20+3
Ego:18
Subtype greybeard.png
Greybeard
Mutated Human
Mutations:
Photosynthetic Skin
Regeneration
Sleep Gas Generation
Two-headed
Nerve Poppy
Syphon Vim
Starting skills: Cudgel Proficiency, Berate, Calloused
Build dots.png
Click to reveal full codeBCEMMMOMBRBTBUB3CCDV

Comment: Biweek 21 of Build Club. Recommended strats: Max Photosynth Skin, Max Regeneration, spend 3 points in willpower for 32 will with serene visage.

By: Mallorn (estimated difficulty: Medium)

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Vuvalini

:by Legacy Build Code:

Attributes

Strength: 20
Agility:20
Toughness:18
Intelligence:18+3
Willpower:14
Ego:16
Subtype horticulturist.png
Horticulturist
True Kin
Implants
stabilizer arm locks
Starting skills: Harvestry, Axe Proficiency, Steady Hands, Draw a Bead, Wilderness Lore: Jungles
Build dots.png
Click to reveal full codeAAOOMMIK11

Comment: "She called it an anti-seed. Plant it in something and watch it die."

Biweek 20 of Build Club. Suggestion for start of play: Buy a rifle and some bullets from the dromad Optional Mod suggestions:

By: acegiak (estimated difficulty: Medium)

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Hindren Tinker

:by Legacy Build Code:

Attributes

Strength: 16
Agility:18
Toughness:16
Intelligence:20+2
Willpower:16
Ego:16
Subtype tinker.png
Tinker
Mutated Human
Mutations:
Horns
Multiple Legs
Night Vision
Nerve Poppy
Force Bubble
Starting skills: Gadget Inspector, Lay Mine, Disassemble, Repair, Tinker I
Build dots.png
Click to reveal full codeBIKMKOKKBLBOBPCCDI

Comment: Biweek 19 of Build Club.

CONDUCT: Prefer indirect combat/fleeing. Don't kill legendary creatures. Make sure you don't act against Bey Lah's interests.

Story:

  • Shalla was exiled from Bey Lah for studying tinkering after causing an explosion that injured her hearing and another Hindren
  • She didn't give up and honed her craft with a sect of wandering Barathrumites, who sent her on her way once they believed she was ready and imparted on her the importance of exploration to learn
  • They leave her in the desert canyons, where she can learn about how to travel the world more safely

By: Crom (estimated difficulty: Medium)

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Cloaca surprise!

:by Legacy Build Code:

Attributes

Strength: 17
Agility:20
Toughness:18
Intelligence:16+2
Willpower:16
Ego:15
Subtype scholar.png
Scholar
Mutated Human
Mutations:
Heightened Hearing
Multiple Arms
Multiple Legs
Two-headed
Hemophilia
Beguiling
Starting skills: Gadget Inspector, Heal, Harvestry, Hurdle, Tactful
Build dots.png
Click to reveal full codeBHLOMKKJBJBNBOB3CHDA

Comment: Biweek 18 of Build Club. This is a build for easily learning and mitigating the negative effects of the Cloaca Surprise, taught by Slog of the Cloaca, the legendary mollusk at the bottom of Golgotha. Bring slime.

By: eva (estimated difficulty: Medium)

  • Hemophilia has been removed from the game and is no longer a choosable Physical Defect Mutation, thus this build no longer functions and the build code is invalid on updated versions of the game. -ComradeZephyr
  • A version that replaces Hemophilia with Tonic Allergy is BHLOMKKJBJBNBOB3CMDA, which is a similar(if not even easier to deal with) 4pt gimme. Teamtoto (talk) 23:54, 10 March 2021 (UTC)
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Sakuya Izayoi Cosplay

:by Legacy Build Code:

Attributes

Strength: 16
Agility:20+2
Toughness:12
Intelligence:19
Willpower:16
Ego:18
Subtype arconaut.png
Arconaut
Mutated Human
Mutations:
Night Vision
Albino
Electromagnetic Impulse
Disintegration
Teleportation
Time Dilation
Temporal Fugue
Starting skills: Short Blades Proficiency, Scavenger, Gadget Inspector, Spry
Build dots.png
Click to reveal full codeBBKOGNKMBPCACFDGDXDZD1

Comment: Week 17 of Build Club.

Conduct stipulations: prioritize cooking, short blades, acrobatics, and dual wield. Enable multiple defects and disable permadeath, but you are limited to 5 deaths.

By: chartreuse (estimated difficulty: Difficult)

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Spider Psyker

:by Legacy Build Code:

Attributes

Strength: 13-1
Agility:22
Toughness:17
Intelligence:17
Willpower:19+3
Ego:14
Subtype greybeard.png
Greybeard
Mutated Human
Mutations:
Carnivorous
Phasing
Sleep Gas Generation
Spinnerets
Electromagnetic Impulse
Confusion
Syphon Vim
Starting skills: Cudgel Proficiency, Berate, Calloused
Build dots.png
Click to reveal full codeBCHQLLNIB6BQBUBWCFDDDV

Comment: Week 16 of Build Club. A nice backup psyker spider build. Spinnerets allow you to stall fights, phasing allows you to stall fights, confusion lets you stall fights and lower an enemy's willpower, and syphon vim slowly syphons vim.

Fun fact: Confusion stacks forever, lasts forever if you keep casting it. By: Mallorn (estimated difficulty: Medium)

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Vape Lyfe

:by Legacy Build Code:

Attributes

Strength: 20
Agility:20
Toughness:24
Intelligence:12
Willpower:12+4
Ego:12
Fuming God-Child
True Kin
Implants
air current microsensor
Starting skills: Fasting Way, Lionheart, Poison Tolerance, Intimidate
Build dots.png
Click to reveal full codeALOOSGGG16

Comment: Week 15 of Build Club. This is a build to explore the billowing conch of the Aji as a panic button.

By: Kirt Qudmire (estimated difficulty: Medium)

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Time Warden

:by Legacy Build Code:

Attributes

Strength: 14
Agility:18
Toughness:18
Intelligence:16
Willpower:20+2
Ego:16
Subtype pilgrim.png
Pilgrim
Mutated Human
Mutations:
Horns
Multiple Arms
Temporal Fugue
Starting skills: Meditate, Fasting Way, Iron Mind, Mind's Compass
Build dots.png
Click to reveal full codeBFIMMKOKBLBND1

Comment: Week 14 of Build Club. As the first ever Time Warden, you've trained your whole life to fix a preventable second apocalypse. By traveling back in time, you will investigate the state of the world, find what you can about the Eaters and their technology, and do everything in your power to prevent the abuse of their technology that lead to the second cataclysm. This is intended to be used with the [martial arts skill mod]

By: Crom (estimated difficulty: Medium)

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Near-Sighted Battle-Scholar

:by Legacy Build Code:

Attributes

Strength: 14
Agility:16
Toughness:18
Intelligence:18+2
Willpower:16
Ego:20
Subtype scholar.png
Scholar
Mutated Human
Mutations:
Heightened Hearing
Sleep Gas Generation
Two-headed
Myopic
Clairvoyance
Sense Psychic
Teleportation
Starting skills: Gadget Inspector, Heal, Harvestry, Hurdle, Tactful
Build dots.png
Click to reveal full codeBHIKMMKOBJBUB3CJDCDRDX

Comment: Week 13 of Build Club. Find spectacles or die trying! By: Grym (estimated difficulty: Medium)

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Friends!

:by Legacy Build Code:

Attributes

Strength: 19
Agility:17
Toughness:18
Intelligence:17
Willpower:14
Ego:18+2
Subtype apostle.png
Apostle
Mutated Human
Mutations:
Two-headed
Beguiling
Confusion
Domination
Ego Projection
Telepathy
Evil Twin
Starting skills: Intimidate, Proselytize, Tactful
Build dots.png
Click to reveal full codeBANLMLIMB3DADDDFDHDWEC

Comment: Week 12 of Build Club. Collect all the friends! By: Eva (estimated difficulty: Medium)

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Body Snatcher

:by Legacy Build Code:

Attributes

Strength: 12
Agility:12
Toughness:14
Intelligence:22+2
Willpower:20
Ego:18
Subtype scholar.png
Scholar
Mutated Human
Mutations:
Two-headed
Two-hearted
Hemophilia
Starting skills: Gadget Inspector, Heal, Harvestry, Hurdle, Tactful
Build dots.png
Click to reveal full codeBHGGIQOMB3B4CH

Comment: Week 11 of Build Club. One of a two-headed scholar's heads has full control over its body, though the other can talk. after years of study, they have finally found a way to give their brethren a body of their own, but at the cost of another creatures, which the two have agreed to do.

CONDUCT: You may adventure as long as you want with the character from the start, but at some point you should use the swap wish to permanently change creatures and leave your old self behind. By: Crom (estimated difficulty: ??)

  • Hemophilia has been removed from the game and is no longer a choosable Physical Defect Mutation, thus this build no longer functions and the build code is invalid on updated versions of the game. However, if a player wishes to make their own build in the spirit of this one without using Wish commands the player should consider the Domination Mutation. While the Domination Mutation is not permanent, it still allows the player to take control of another creature's body psychically, manipulating it as if it was their own. One could potentially roleplay that the their character is attempting to find a way of extending the Domination power permanently in order to give their brethren a body of their own, but all current attempts to do so have failed. As you level Domination the duration of the control increases, edging closer to your character's goal of freedom. -ComradeZephyr
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Weary Paw Mara

:by Legacy Build Code:

Attributes

Strength: 19+2
Agility:17
Toughness:17
Intelligence:18
Willpower:16
Ego:16
Subtype warden.png
Warden
Mutated Human
Mutations:
Multiple Arms
Multiple Legs
Photosynthetic Skin
Thick Fur
Psychometry
Narcolepsy
Starting skills: Long Blades Proficiency, Shield Slam, Steady Hands, Draw a Bead, Pistol Proficiency
Build dots.png
Click to reveal full codeBJNLLMKKBNBOBRB1DPED

Comment: Week 10 of Build Club. Based on the self same character in Carbide Chef and Opal in the Monochrome. CONDUCT: “warden” - no attacking neutral/friendly creatures, minimize collateral damage. if you anger a formerly neutral creature, prioritize escape over self-defense. By: Eva (estimated difficulty: Easy)

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Fire Dragon

:by Legacy Build Code:

Attributes

Strength: 10
Agility:18
Toughness:18
Intelligence:10
Willpower:22+2
Ego:20
Subtype pilgrim.png
Pilgrim
Mutated Human
Mutations:
Flaming Ray
Wings
Electromagnetic Impulse
Force Wall
Pyrokinesis
Starting skills: Meditate, Fasting Way, Iron Mind, Mind's Compass
Build dots.png
Click to reveal full codeBFEMMEQOBHB5CFDJDQ

Comment: Week 9 of Build Club. Play as a half fire dragon, half human! By: NalathniDragon (estimated difficulty: Easy)

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Lost Toy

:by Legacy Build Code:

Attributes

Strength: 18
Agility:18
Toughness:18
Intelligence:18
Willpower:17
Ego:15+2
Subtype apostle.png
Apostle
Mutated Human
Mutations:
Unstable Genome(5)
Blinking Tic
Starting skills: Intimidate, Proselytize, Tactful
Build dots.png
Click to reveal full codeBAMMMMLJU5EB

Comment: Week 8 of Build Club. CONDUCT: “Checkpoints” - disable autosave and permadeath, enable save/load. Save your game after finishing quests and upon reaching a new village or settlement, restart from that save if you die. (emergency checkpoints are fine if you have to close out) By: Caelyn (estimated difficulty: Difficult)

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Cactus Gardener (Spini)

:by Legacy Build Code:

Attributes

Strength: 20
Agility:16
Toughness:18+2
Intelligence:14
Willpower:18
Ego:16
Subtype nomad.png
Nomad
Mutated Human
Mutations:
Photosynthetic Skin
Quills
Burgeoning
Force Wall
Starting skills: Mind's Compass, Wilderness Lore: Salt Pans, Harvestry, Weathered
Build dots.png
Click to reveal full codeBGOKMIMKBRBSDBDJ

Comment: Week 7 of Build Club. Play as a sentient cactus who wants to bring flora back into the salt desert. By: helado (estimated difficulty: Easy)

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Carbide Chef Ekuemekiyye Bajiko Ki

:by Legacy Build Code:

Attributes

Strength: 21
Agility:18
Toughness:19
Intelligence:16+3
Willpower:15
Ego:17
Subtype horticulturist.png
Horticulturist
True Kin
Implants
nocturnal apex
Starting skills: Harvestry, Axe Proficiency, Steady Hands, Draw a Bead, Wilderness Lore: Jungles
Build dots.png
Click to reveal full codeAAPMNKJL16

Comment: Week 6 of Build Club. Based off of the very same in the Carbide Chef series. Highly focused on cooking, so you can get Carbide Chef by level 2. By: Eva (estimated difficulty: Easy)

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Swift Horned Arconaut Phaser

:by Legacy Build Code:

Attributes

Strength: 18
Agility:22+2
Toughness:20
Intelligence:16
Willpower:12
Ego:10
Subtype arconaut.png
Arconaut
Mutated Human
Mutations:
Chimera
Heightened Quickness
Horns
Phasing
Starting skills: Short Blades Proficiency, Scavenger, Gadget Inspector, Spry
Build dots.png
Click to reveal full codeBBMQOKGEAABKBLBQ

Comment: Week 5 of Build Club. Focus on dodging and being intangible to your enemies! By: Grym (estimated difficulty: Easy)

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The Mopango

:by Legacy Build Code:

Attributes

Strength: 19
Agility:16+2
Toughness:19
Intelligence:19
Willpower:14
Ego:14
Subtype arconaut.png
Arconaut
Mutated Human
Mutations:
Burrowing Claws
Carapace
Albino
Light Manipulation
Psychometry
Starting skills: Short Blades Proficiency, Scavenger, Gadget Inspector, Spry
Build dots.png
Click to reveal full codeBBNKNNIIBBBCCADLDP

Comment: Week 4 of Build Club. Based on a unofficial (at the time, now official) race of underground pangolins! By: Caelyn (estimated difficulty: Easy)

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FIST OF THE HEARTH STAR -or- Hokuto no Kin

:by Legacy Build Code:

Attributes

Strength: 24+3
Agility:18
Toughness:18
Intelligence:17
Willpower:12
Ego:15
Subtype child of the hearth.png
Child of the Hearth
True Kin
Implants
carbide hand bones
Starting skills: Slam, Calloused, Strapping Shoulders
Build dots.png
Click to reveal full codeAISMMLGJ13

Comment: Week 3 of Build Club. Very beginner friendly, with nigh infinite penetration using carbide fists. (estimated difficulty: Easy)

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Sleepy Axe Marauder

:by Legacy Build Code:

Attributes

Strength: 20+2
Agility:17
Toughness:18
Intelligence:11
Willpower:18
Ego:18
Subtype marauder.png
Marauder
Mutated Human
Mutations:
Double-muscled
Heightened Hearing
Horns
Night Vision
Sleep Gas Generation
Two-headed
Mental Mirror
Narcolepsy
Starting skills: Dismember, Charge, Butchery
Build dots.png
Click to reveal full codeBEOLMFMMBEBJBLBPBUB3DNED

Comment: Week 2 of Build Club. By: Ivy (estimated difficulty: Easy)

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Multiple legged Freezer

:by Legacy Build Code:

Attributes

Strength: 18
Agility:24
Toughness:16+2
Intelligence:17
Willpower:10
Ego:13
Subtype nomad.png
Nomad
Mutated Human
Mutations:
Freezing Ray
Multiple Legs
Triple-jointed
Albino
Starting skills: Mind's Compass, Wilderness Lore: Salt Pans, Harvestry, Weathered
Build dots.png
Click to reveal full codeBGMSKLEHBIBOB2CA

Comment: Week 1 of Build Club. A very beginner friendly build. (estimated difficulty: Easy)