Ulnar stimulators
Charge per Use
|
1 |
---|---|
Charge Used For
|
Stat Boost |
Complexity
|
3 |
Tier
|
3 |
<003> | |
Can Disassemble
|
yes |
Can Build
|
yes |
Tinker Skill
|
|
Potential
Mods? |
|
Character
|
] |
ID?
|
Ulnar Stimulators |
Worn On
|
|
Spawns in
|
|
Extra Info:
| |
Infobox data from game version 2.0.207.99
|
Skin-tight gloves of a conducting mesh jolt the hands into high performance.
+1 Strength
+1 Agility
The ulnar stimulators are a pair of gloves that bolster the player's Strength and Agility.
The ulnar stimulators must be powered and booted up to function, possessing a boot sequence of 5 turns. Once this has elapsed, the player's Strength and Agility will be temporarily increased by 1 point until the gloves are removed or run out of power. Wearing the gloves unpowered will not provide the Attribute bonuses, but will still provide its AV bonus.
The ulnar stimulators will not grant their Attribute bonuses, even if powered, when worn on a pair of non-animalian hands, such as (but not limited to) the hands granted by helping hands, a robot's hands, the "bifurcations" of a plant, or the "knobs" of an animated door. More specifically, the hands must have the Category="Animal"
tag. [1]
Tips
Ulnar stimulators may be modded to further compound their attribute bonuses:
- Six-fingered grants +1 Agility.
- Gesticulating grants +2 Strength, but disables one floating nearby slot.
- Overloaded grants an additional +1 Agility and +1 Strength, but increases energy usage and causes the ulnar stimulators to break from time to time unless they are also sturdy.
- The heat gain per turn from overloaded will be immediately countered by ambient temperature normalization.
References
- ↑
ObjectBlueprints.xml
|