Seedsprout worm
Level: 9 | |
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Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
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w |
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ID?
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Seedsprout Worm |
Faction
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worms (Loved100 Reputation) |
Demeanor
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neutral |
Gender
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Inventory
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Inventory
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crushing bands2d2 4/1004 x1(100%) | |
Mutations
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Mutations
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Corpse Dropped
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seedsprout worm corpse (100%) |
Experience?
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225 XP |
XP Tier
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1 |
Role
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Controller |
Extra info:
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Infobox data from game version 2.0.207.72
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The seedsprout worm is a rare solitary creature most commonly found in strata 1-5 underground beneath non-ruins biomes (such as desert canyons, hills, mountains, salt marshes, flower fields, salt dunes, jungles, and banana groves). Even in these areas they have a very low spawn rate. If you go deeper than strata 5 underground, they are found only in low-tier cave areas, such as the south-western parts of the world map where the player begins the game.[1]
Seedsprout worms are able to burrow into the ground and leave a trail of plant matter in their wake while burrowed. Eating their corpse is a possible cure component for Fungal Infections.
When a creature is "bored" (i.e. not performing any more specific actions such as fleeing, talking, or preparing to attack) and Burrowing is off cooldown, they will disappear into the ground and begin to move around.[2] Cooldown takes 15-MutationLevel rounds, with a minimum of 5 rounds. Once burrowed, the creature will gain a new temporary ability named "Stop Burrowing". This ability disappears once the creature emerges from the ground.
While burrowed:
- They will spawn a wall in the tile they just left, the type being dependent on the type of creature.[2] If a creature that does not usually have Burrowing obtains Burrowing via wishes, they will not spawn any kind of walls.
- They get a Movement Speed penalty of 100 - 10 × MutationLevel.
- They cannot perform attacks or fire missile weapons without first ending burrowing.
- They can still activate other mutations as usual. This allows burrowing creatures to use mental attacks such as Sunder Mind or Lase while underground, if they have the requisite mutation.
A burrowing creature that is not controlled by the player will be invisible until they are attacked. Attempting to move into a tile that is occupied by a hostile, burrowed creature (despite the tile appearing empty) will automatically attack them. When attacked, the creature's burrowing is forcibly ended, making them visible again. [2]
A player-controlled creature that is currently burrowing will still appear visible to the player. However, hostile creatures act as if the creature is invisible, and do not path nor aim attacks toward the burrowed creature. For the bonesprout worm, this means that they have a base cooldown of 10 turns, and have a movement speed penalty of -50.
Tips
- Plant matter is easily destroyed with one or two whacks, so it is not an issue if you find yourself trapped.
- You can also use defoliant grenades to quickly destroy the walls as they can quickly grow out of control if not dealt with immediately.
References
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