Knight Templar
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Knight Templar
Level: 24 | |
Attribute Range Mean Formula Attacker Level 1-24 600 XP Attacker Level 25-29 300 XP Attacker Level 30-34 60 XP Attacker Level 35+ 0 XP | |
Acid Res: 0 Elec Res: 25 Cold Res: 25 Heat Res: 25 | |
Character
|
t |
---|---|
ID?
|
Knight Templar |
Faction
|
Putus Templar (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
fullerite long sword1d12 4/10 x1(100%)x1(100%) x1(100%) Item from Templar Grenades x2(100%)x1(15%) Item from Knight Templar Extra Armor x1(100%) | |
Skills
|
|
| |
Skills
| |
Corpse Dropped
|
human corpse (100%) |
Experience?
|
600 XP |
XP Tier
|
4 |
Role
|
Unspecified |
Extra info:
| |
Infobox data from game version 2.0.207.72
|
Knight Templar
Oiled and brushed mail hang across their crooked spine and salient jaw. The color too was sucked out of their irises by their tangled lineage, and their wet rosy lips catch the light and toss it back across a sharp sneer. They're puffed up in emulation of their peerage and the symbol of their sword.
The Knight Templar is a member of the Putus Templar faction.
Implant Chance
As is true for various members of the Putus Templar faction, Knights Templar have a chance to be implanted with one or more cybernetics.[1][2] Implanted cybernetics can be removed from the corpse of a Knight Templar with Butchery.
- The Knight Templar has a 25% chance to be implanted.
- If implanted, the Knight Templar will have random cybernetics chosen as if from zone tier 4 (described on the cybernetics rack page), with a combined license tier of 6 or higher.
References
This information is reliable as of patch 2.0.201.50. |
This information is reliable as of patch 2.0.201.50.
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