Black mote

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black mote
Charge per Use

110

Charge Used For

Stat Boost [10], SpaceWarpingSystem [100]

Complexity

8

Tier

8

<568>

Can Disassemble

yes

Can Build

no

Potential
Mods?Mods this item can support
(subject to additional logic & rules)

general, electronics

Character

*

ID?Use this ID to Wish for the item

Black Mote

Worn On

Floating Nearby

Spawns in

Items

Extra Info:
black mote

A black particle defies the light-drenched world and charts a helical orbit.

+4 DV

Perfect

A black mote is a powerful item equipped in the Floating Nearby slot. Its capacitor holds 2000 power, and is charged by a built in Zero-Point Energy Collector which charges 20 units per turn, a solar array which can charge 30 units per turn when available, and a broadcast power receiver which can charge 10 units per turn when available.

The item's abilities include increasing the wearer's DV, and giving a base 20% chance to block ranged attacks against them (which will give the message "the black mote swallows" the object in question) which can be further modified by compute power (10 compute power increases the chance by 1%).[1] The latter ability is affected by normality.

However, using a black mote comes at a cost. When equipped, there is a 1% chance each time the equipper takes damage that they "stumble into the black mote", causing them to be teleported by the same method that a space-time vortex uses to another zone.[2] This ability is similarly affected by normality, but can otherwise not be prevented.

References

  1. XRL.World.Parts.CancelRangedAttacks, method GetEffectiveChance
  2. XRL.World.Parts.RandomLongRangeTeleportOnDamage, method HandleEvent(TookDamageEvent E)