Template:Subtype infocard
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This template creates a stylized info-card for the specified caste or calling.
Parameters
Parameter | Optional? | Description |
---|---|---|
name | no | Name of the subtype |
image | no | image filename |
strength | yes | The bonus or penalty to strength. |
agility | yes | The bonus or penalty to agility. |
toughness | yes | The bonus or penalty to toughness. |
intelligence | yes | The bonus or penalty to intelligence. |
willpower | yes | The bonus or penalty to willpower. |
ego | yes | The bonus or penalty to ego. |
bonusnote | yes | A short note indicating an additional bonus that the subtype receives. This is intended for things like:
This can't handle anything much longer than 7 or 8 words (it won't fit in the infocard nicely). |
footnote | yes | Adds an additional note as a footnote in a drop-down drawer at the bottom of the infocard. For example, you can use this to note an arcology's starting cybernetic or other miscellaneous bonuses, such as the Watervine Farmer's "Starts with access to Farmers' Markets" perk. |
skills | no | List of skill names, delimited with </br> . Will be converted to links automatically. Preface a skill with -- to indent it beneath a previous skill.
|
equipped | no | List of equipped items, delimited with </br> .
|
inventory | no | List of inventory items, delimited with </br> .
|
Usage
{{Subtype infocard | name = Apostle | image = subtype apostle.png | buildcode = g | bonusnote = +200 repuation with the [[Fellowship of Wardens]] | footnote = can choose [[Nocturnal apex]] as their starting cybernetic | strength=+3 | ego=-1 | skills = Cooking and Gathering</br>Harvestry</br>Bow and Rifle</br>--Steady Hands</br>--Draw a Bead</br>Wilderness Lore: Jungles | equipped = 2 {{favilink|bronze dagger|plural}}</br>1 {{favilink|short bow}}</br>1 {{favilink|pocketed vest}}</br>1 {{favilink|vinewood sap mask}} | inventory = 3 {{favilink|waterskin|plural}}, 32 drams</br>2-3 {{favilink|food cube|plural}}</br>1 {{favilink|basic toolkit}}</br>{{dice tooltip|2d2+1}} {{favilink|salve injector|plural}}</br>{{dice tooltip|1d3}} [[Data:Injectors|Injectors]]</br>{{dice tooltip|2d2}} [[Data:Cells|Cells]]</br>{{dice tooltip|1d4}} [[Population:Junk#Junk 1|Junk 1]] items</br>{{dice tooltip|2d4}} [[Data:Scrap#Scrap 1|Scrap 1]] items</br>{{dice tooltip|1d3}} [[Data:Trinkets#Trinkets 1|Trinkets 1]] items</br>{{dice tooltip|1d2+1}} [[Data:Artifact#Artifact 2|Artifact 2]] items</br>{{dice tooltip|1d2}} [[Data:Artifact#Artifact 3|Artifact 3]] items</br>1 thing from [[Data:Artifact#Artifact 3|Artifact 3]] }}
Example
Apostle
Equipped:
In Inventory:
- 3 waterskins, 32 drams
- 2-3 food cubes
- 1 basic toolkit
- 2d2+13-5 (Avg: 4) salve injectors
- 1d31-3 (Avg: 2) Injectors
- 2d22-4 (Avg: 3) Cells
- 1d41-4 (Avg: 2.5) Junk 1 items
- 2d42-8 (Avg: 5) Scrap 1 items
- 1d31-3 (Avg: 2) Trinkets 1 items
- 1d2+12-3 (Avg: 2.5) Artifact 2 items
- 1d21-2 (Avg: 1.5) Artifact 3 items
- 1 thing from Artifact 3
can choose Nocturnal apex as their starting cybernetic