Novice of the Sightless Way
Level: 8 | |
Attribute Range Mean Formula Attacker Level 1-9 200 XP Attacker Level 10-14 100 XP Attacker Level 15-19 20 XP Attacker Level 20+ 0 XP | |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
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e |
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ID?
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Novice of the Sightless Way 2 |
Faction
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Seekers of the Sightless Way (Loved100 Reputation) |
Demeanor
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neutral |
Inventory
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Inventory
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Item from Novice of the Sightless Way 2 x1(100%) | |
Mutations
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Mutations
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Corpse Dropped
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human corpse (90%) |
Experience?
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200 XP |
XP Tier
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1 |
Role
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Unspecified |
Extra info:
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Infobox data from game version 2.0.207.72
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A powdery kittel curtains their thin shoulders, whose relative bulk along with the keenness of their eye marks them as attentive to this timeplace, and so lower rank than their seeker-kith.
Commonly encountered in Ruins, the Jungle and Grit Gate, Novices are weak enemies who can nevertheless pose a major threat to the unprepared. Upon seeing the player, they will use Sunder Mind to begin dealing psychic damage over 10 rounds, inducing a nosebleed after 5 rounds and doubling the total damage on the 10th round.
Tips
Sunder Mind has infinite range (once the player enters the Novice's line of sight), and given enough time it can heavily damage the player. This can make Novices of the Sightless Way challenging to deal with in the early game. Players under attack from Sunder Mind should endeavor to either leave the zone or dispatch their attacker as quickly as possible.
- Mental Armor (from Willpower) or the Mental Mirror mutation are the only common forms of defense against Sunder Mind's attack.
- Sunder Mind creates a psychic link; breaking line of sight will not stop the damage. However, this link can be broken by leaving the current zone (including by going up or down stairs).
- Novices have low health and no AV, so players who can close the gap between themselves and a Novice quickly (Sprint is useful for this) can usually take out their attacker in 1-2 hits.
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