Mutated plant
A mutated plant is a kind of creature that can be found all throughout Qud. Mutated plants possess a variety of traits and characteristics that distinguish from them other creature types, and even mutated plants themselves can be furthered categorized and differentiated from one another.
Mutated plants commonly belong to the flowers, roots, trees, vines, and Consortium of Phyta factions. However, not all members of these factions are considered mutated plants.
Classification
There are two main classifications of mutated plants: rooted or unrooted, and sapient or non-sapient. Rooted and sapient plants have additional properties compared to unrooted and non-sapient plants, respectively.
General Properties of Mutated Plants
- They are organic, and are living creatures.[1]
- They are harmed by defoliant.[1]
- They lack psionically accessible minds, and are thus immune to mental damage, Beguiling, Domination, Telepathy, being confused, shaken, shamed, stunned, terrified, and psionically cleaved.[2][3]
- They "leak" sap instead of bleeding blood.[1]
- They have roots instead of feet, meaning they cannot wear normal footwear. The only valid item that can be worn on the roots is the clay pot.[4]
- They drop limbs that are considered plants when dismembered; this means they cannot be eaten without penalty, and cannot be used as a cooking ingredient, by a player with the Carnivorous (D) defect.[1]
Properties of Rooted Mutated Plants
Mutated plants are considered rooted if they are incapable of autonomous movement.[5]
- Rooted plants are very resistant to being forcibly moved.[6]
- Rooted plants cannot go prone, or be wading or swimming.[7]
- They will no longer be considered rooted if they move (such as by being forcibly moved or teleporting).[8]
- They will no longer be considered rooted if they wear something on their roots. Will still be unable to move.[9]
- They will no longer be considered rooted if they begin flying. Will be able to move while flying.[10]
Properties of Sapient Mutated Plants
- They have psionically accessible minds and are thus vulnerable to mental damage and mental effects/abilities as normal.[1]
References
This information is reliable as of patch 2.0.201.77. |
- ↑ 1.0 1.1 1.2 1.3 1.4
ObjectBlueprints.xml
- ↑
XRL.World.Parts.MentalShield
, methodHandleEvent(IEffectCheckEvent)
- ↑
XRL.World.Parts.MentalShield
, methodHandleEvent(CanReceiveTelepathyEvent)
- ↑
Bodies.xml
- ↑
XRL.World.Parts.PlantProperties
, methodHandleEvent(ObjectCreatedEvent)
- ↑
XRL.World.Parts.PlantProperties
, methodHandleEvent(GetKineticResistanceEvent)
- ↑
XRL.World.Parts.PlantProperties
, methodHandleEvent(IEffectCheckEvent)
- ↑
XRL.World.Parts.PlantProperties
, methodHandleEvent(LeftCellEvent)
- ↑
XRL.World.Parts.PlantProperties
, methodHandleEvent(EquipperEquippedEvent)
- ↑
XRL.World.Parts.PlantProperties
, methodHandleEvent(EffectAppliedEvent)