Modding:Wishes
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This page is about modding. See the modding overview for an abstract on modding. |
This page is about modding. See the modding overview for an abstract on modding.
This page is about modding. See the modding overview for an abstract on modding.
For best results, it's recommended to have read the following topics before this one:
To create a wish, you define a WishCommand
attribute on a public method. This method should either be void or bool. The enclosing class must also have the HasWishCommand
attribute
using XRL.Wish;
[HasWishCommand]
public class MyWishHandler
{
// Handles "testwish:foo" or "testwish foo" as a wish command
[WishCommand(Command = "testwish")]
public static bool TestWishHandler(string rest)
{
Popup.Show("Matched: " + rest);
// if we dont return true, other wishes will also parse this wish message
return true;
}
// Handles "testwish" with nothing else! (no string param)
[WishCommand(Command = "testwish")]
public static void TestWishHandler()
{
Popup.Show("Matched it the short way");
// if we return void, it assumes we handled it
}
// showing of non-static also!
public int count = 0;
// no command -- uses the method name by default!
[WishCommand]
public void inc()
{
Popup.Show(count++);
}
[WishCommand]
public void dec()
{
Popup.Show(count--);
}
[WishCommand(Regex = @"other fancy match \d things"]
public void Handle(System.Text.RegularExpression.Match match)
{
Popup.Show(match.Groups[0].ToString());
}
}
The regular expression passed to the attribute is parsed using case insensitive matching.
For another example of wish command, refer to the Modding:Tiles#Creating_a_Player-Tile topic.
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