Modding:Giving Creatures Inventory Items
Jump to navigation
Jump to search
This page is about modding. See the modding overview for an abstract on modding. |
This page is about modding. See the modding overview for an abstract on modding.
This page is about modding. See the modding overview for an abstract on modding.
This article is a stub. You can help Caves of Qud Wiki by expanding it. |
This article is a stub. You can help Caves of Qud Wiki by expanding it.
The examples below require merging an XML tag into an existing object. For more information about how to merge tags, refer to Modding:Objects.
Preset Inventory
Add an inventoryobject to the object.
<inventoryobject Blueprint="Lives1"></inventoryobject>
Random Inventory
The best modern way is to add a tag:
<tag Name="InventoryPopulationTable" Value="MyNewSnapjawPopulationTableWhatever"></tag>
...and add the matching population table via a populationtables.xml file in your mod.
Legacy Methods
Legacy methods that we've most deprecated in favor of population tables:
Builder classes directly on the inventory part:
<part Name="Inventory" Builder="InventoryChestJunk3or4"></part>
|