Goatfolk shaman (crazed)
Level: 15 | |
Attribute Range Mean Formula Attacker Level 1-19 750 XP Attacker Level 20-24 375 XP Attacker Level 25-29 75 XP Attacker Level 30+ 0 XP | |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
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g |
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ID?
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Crazed Goatfolk Shaman 1 |
Faction
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Children of Mamon (Loved100 Reputation) |
Demeanor
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neutral |
Inventory
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Inventory
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curly horns1d3 4/1004 x1(100%)Items from HumanoidEquipment *(100%) | |
Skills
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Skills
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Mutations
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Mutations
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Corpse Dropped
|
goatfolk corpse (5%) |
Experience?
|
750 XP |
XP Tier
|
3 |
Role
|
Leader |
Spawns in
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Extra info:
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Infobox data from game version 2.0.207.72
|
A braid of roasted frogskin stretches taut over their swollen pectorals and fastens a satchel to their hip. Their hooves are stained with an unclassified mixture of blood, and spittle flies from their bleating mouth into a tuft of scraggle chin-hair.
A crazed goatfolk shaman is a creature belonging to the Children of Mamon faction. Two crazed goatfolk shamans can always be found alongside the river north of Kyakukya on the way to Mamon Souldrinker's village lair.[1][2]
The display name of the crazed goatfolk shaman in-game is goatfolk shaman, though it is a distinct creature from the goatfolk shaman in that its faction membership is different, it has a different tile, it has a special spawning location, and it is always accompanied by a group of goatfolk even when not legendary. Otherwise, crazed goatfolk shamans are identical to goatfolk shamans.
Like all goatfolk, crazed goatfolk shamans attack in melee with their massive horns(favilink error!), which are considered both a natural short blade weapon that deals 1d31-3 (Avg: 2) damage, and a shield with an AV value of 2.[3] Additionally, crazed goatfolk shamans will always come equipped with one item from Melee Weapons 3, will have a 75% chance to possess one item from Armor 3, and will have a 5% chance to possess one item from Junk 3.[4] Finally, they possess the Shake It Off and Block skills.[5]
Like goatfolk shamans, crazed goatfolk shamans will always spawn with one random physical mutation and one random mental mutation, each with a base mutation level of 1d61-6 (Avg: 3.5).[6][7][8]
Goatfolk Clan
Crazed goatfolk shamans will always be accompanied by several members of the goatfolk faction, who will be followers to the shaman. The number of members will be random, and when a crazed goatfolk shaman is spawned, the chosen members will be spawned and randomly distributed around the shaman in a 4 tile radius; members cannot be placed in non-passable tiles, such as those occupied by walls, and the number of such tiles nearby can result in less members being present than there would be otherwise.
The number of members are as follows. Members will be spawned in this order and placed in nearby cells until all members have been spawned, or there are no remaining valid tiles to place them in.[9]
- 2-4 goatfolk bullies
- 1-2 goatfolk sowers
- 1-2 goatfolk yurtwardens
- 1 goatfolk hornblower (95% chance)
It is notable that the members will not have their faction membership altered, and will still be members of the goatfolk faction, despite the crazed goatfolk shaman being a member of the Children of Mamon.
References
This information is reliable as of patch 2.0.201.87. |
- ↑
XRL.World.WorldBuilders.JoppaWorldBuilder
, methodAddMamonVillage
- ↑
XRL.World.ZoneBuilders.IdolFight
- ↑
ObjectBlueprints.xml
, object nameGoatfolk_Horns
- ↑
XRL.World.Encounters.EncounterObjectBuilders.Tier3HumanoidEquipment
- ↑
ObjectBlueprints.xml
, object nameGoatfolk
- ↑
ObjectBlueprints.xml
, object nameCrazed Goatfolk Shaman 1
- ↑
ObjectBlueprints.xml
, object nameCrazed Goatfolk Shaman 2
- ↑
XRL.World.Parts.RandomMutations
- ↑
XRL.World.Parts.GoatfolkClan1
|