Conduct Library

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Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.

This is a list of player-created Conducts, or rule sets, that expand upon the general play of the game. The purpose of each Conduct varies. For example, a player may follow a Conduct where certain game mechanics are restricted in order to make their experience more challenging or a Conduct where random actions are required, so a more flexible approach is encouraged.

How To Use This Page

  • Do not delete Conducts unless they contain offensive language. If this event occurs, leave a comment on one of the talk pages of a community administrator.
  • Conducts must contain the following:
    • A name
    • The author(s) or "Anonymous"
    • A short description
    • A rule set
  • Conducts must be listed in order of least to most recent.

Short Descriptions

Conducts descriptions should be concise but contain enough information as to summarize the idea behind the Conduct completely, so players may find one that suits their needs more efficiently. Conduct creators should keep in mind what the overall purpose of the Conduct is before including it in this listing. It may be helpful to use words/phrases such as "challenging" or "great for streaming" in the description to convey the overall intention.

Rule Sets

Rule sets are the main content of a Conduct. Though there is no limit on the number of rules that any one Conduct may contain, each set must be bulleted and provide the below specifications as separate bullets. It should be noted that playing with a specific character build alone does not constitute a complete rule set. Builds may be included, but the set must be more in-depth than just how a character is made. Furthermore, players must be able to follow the rules without modding, and win conditions not only must be obtainable but reasonable. Finally, ensure that rules can be followed within the framework of the current game version.

Game Mode

Currently, there are four game modes: Classic, Roleplay, Wander, and Daily. The chosen mode must be included and cannot be Daily. It should be noted that if the chosen mode is Classic, death is considered automatically to be a failure (loss condition) and does not need to be specified.

Win Condition(s)

Whether reaching a level, obtaining an item, delving to a certain depth, or achieving something entirely different, the condition(s) by which a player "wins" the Conduct must be explained and exact.

Conducts

Vortex

  • Author: Victoria
  • A run style where the objective is to survive when traveling through space-time vortices is the only mode of moving about the world. It is fashioned after an endless dungeon roguelike.
  • Mode: Classic
  • Win Condition: Reach character level 30
  1. Space-Time Vortex and/or Quantum Jitters (D) must be selected at character creation.
  2. Zones can be exited only by entering a vortex (or reverting back through them with Precognition).