Albino ape
Level: 12 | |
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Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
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a |
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ID?
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Albino ape |
Faction
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apes (Loved100 Reputation) |
Demeanor
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neutral |
Inventory
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Inventory
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fist2d2 4/1004 x2(100%) | |
Skills
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Skills
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Mutations
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Mutations
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Corpse Dropped
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albino ape corpse (10%) |
Experience?
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300 XP |
XP Tier
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2 |
Role
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Brute |
Spawns in
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Extra info:
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Infobox data from game version 2.0.207.72
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A snow white slumping head is beset with keen and soft red eyes. Their fur is powdery on their hulking ape-frame, and on moon time instinct squeezes their fist into a chest-beater.
An albino ape is a creature belonging to the apes faction. Albino apes are perhaps the most prolific apes, being found commonly in jungles and ruins. They can also be encountered in Red Rock, the Asphalt Mines, the Rust Wells, and both on the surface and underground in Grit Gate.[1]
Albino apes begin neutral to the player, but will become hostile if provoked. They attack with their fists, natural cudgel weapons that deal 2d22-4 (Avg: 3) damage.[2]
When an albino ape dies, it has a 10% chance to drop an albino ape corpse.[2] This corpse can be butchered, and has a 70% chance to produce an albino ape pelt, a 20% chance to produce an ape fur cloak, and a 10% chance to produce an albino ape heart.[3]
Pilgrims
Albino apes have a 3% chance to spawn as "pilgrims". If these pilgrims are not currently in combat, not a follower to the player or another creature, and are otherwise not preoccupied with another activity, they will begin moving towards the lair of Oboroqoru, Ape God. They will continue their pilgrimage, stopping if they become occupied by combat or another action and resuming when they are done, until they reach the surface above the lair. Once they arrive, they will stop and begin to wander around the area randomly.[2][4]
References
This information is reliable as of patch 2.0.201.72. |
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