Cyclopean gibbon
Level: 22 | |
| |
Acid Res: 10 Elec Res: 10 Cold Res: 10 Heat Res: 10 | |
Character
|
a |
---|---|
ID?
|
Cyclopean Gibbon |
Faction
|
apes (Loved100 Reputation) |
Demeanor
|
neutral |
Inventory
|
|
| |
Inventory
| |
large stone1d2 10/10 x5(100%)vicious bite3d2 4/1004 x1(100%) | |
Mutations
|
|
| |
Mutations
| |
Corpse Dropped
|
gibbon corpse (40%) |
Experience?
|
550 XP |
XP Tier
|
4 |
Role
|
Skirmisher |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.207.72
|
Long fur-dressed limbs spring their slender frame across the brachiated world. One eye breaks the plane of their naked face; a lack of depth perception might inhibit their throwing efficacy were they not able to triangulate a target with their duplicates.
A cyclopean gibbon is a creature belonging to the apes faction. Cyclopean gibbon can be found in the banana groves.[1]
Cyclopean gibbons begin neutral to the player, but will become hostile if provoked. They will attack at a short range by throwing large stones, which they will always spawn with 5 of. If a gibbon runs out of stones or their target comes within melee range, they will instead attack with their vicious bite, a natural short blade weapon that deals 3d23-6 (Avg: 4.5) damage.[2]
Cyclopean gibbons possess Teleportation at mutation level 1 and Temporal Fugue at mutation level 13.[2] A gibbon will use Teleportation in an attempt to close the distance to their target if they become too distant from one another, and the gibbon will use Temporal Fugue when within melee range to produce 7 temporary copies of themselves. These copies will possess the same number of small stones as the original, if they happen to have any left.
Trivia
- In earlier versions, cyclopean gibbons belonged to the baboons faction. They still possess some baboon traits, like throwable stones and a bite attack.
References
This information is reliable as of patch 2.0.201.73. |
|