User:Starfungus

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starfungus info page :)

todo:

  • make conversation pages for all foo and Mechanimist convert
  • update Kyakukya, needs new dynamic map that includes Erah
  • update Yurl conversation, update Character as necessary
  • check if other kyakukyans have different dialogue now
  • snapjaws deserve better pages :(
  • removed content cleanup
  • mural accomplishment images on Journal?

Acrobatics

PerhapsWrong

Starfungus

yes yes TEST so on so forth


PerhapsWrong

Starfungus

yes yes TEST so on so forth


Ending Type / Gyre Status Covenant Return Marooned Launch Accede
Gyre Not Annulled No Plague Plagued Plagued Ruined/Plagued* Ruined
Gyre Annulled No Plague No Plague No Plague No Plague Ruined

XRL.World.Conversations.Parts.EndGame.EvaluateState

* If Resheph was destroyed by opening the nondeterministic core, then Qud will not be Ruined in a standard Launch ending, and only Plagued.

XRL.World.ZoneBuilders.VillageCoda.GenerateVillageEntity

Slynth Immigrant

If the player has completed Landing Pads, then there will be a slynth immigrant in the Epilogue village. This immigrant will be different based on the settlement the slynth chose as their home.

Settlement Slynth
Joppa slynth irrigator
Grit Gate slynth wrenchmonk
Bey Lah slynth scout
Kyakukya slynth cidermouth
Ezra slynth exile
Yd Freehold slynth piper
Six Day Stilt slynth cantor
Tomb of the Eaters slynth friend
Chavvah crystal slynth
Any procedurally generated Village slynth villager

Notably absent is the Pariahs faction. If the slynth choose to join the pariahs with Lulihart, hindren pariah, then there will be no slynth immigrant in the Epilogue village.

If the Slynth immigrant is a slynth wrenchmonk, then they will be prioritized as a candidate for the position of village tinker. If they are a slynth irrigator or slynth cidermouth, then then they will be prioritized as a candidate for the position of village apothecary.

XRL.World.ZoneBuilders.VillageCoda.GetSlynthType XRL.World.ZoneBuilders.VillageCoda.GetSlynthRole XRL.World.ZoneBuilders.VillageCoda.SlynthPopulationInflux

Fraying Favorites

If the player has completed Fraying Favorites, then a unique object will be placed in the Tinker's hut appropriate to the Child the player gave the repulsive device to.

Child Object
Nacham Nacham's loom
Va'am Va'am's blower
Kah Kah's conveyor
Dagasha Dagasha's crucifix

XRL.World.Parts.PopulateCodaTinker

Starshiib

If either of the following conditions have been met, an ursine locket will be present in a building.[1]

The ursine locket will initially be unidentified. Once identified, it can be used similarly to a hologram bracelet to produce a hologram of outworlder.

In addition, there's a slew of other factors that can affect the Coda in small ways. Among these are:

Raising Indrix

If, Then, Else

If the player has started or completed If, Then, Else, then one of three figurines will be present in the inventory of the village merchant, or elsewhere in the village if none is present:[7]

  • If the player killed Tau, then the figurine will be[8]
  1. XRL.World.ZoneBuilders.VillageCoda, method BuildZone
  2. XRL.World.Parts.ShevaStarshipControl, method CheckTimer
  3. XRL.World.Conversations.Parts.EndGame, method EvaluateState
  4. XRL.World.Conversations.Parts.EndGame, method EvaluateState
  5. XRL.World.ZoneBuilders.VillageCoda, method PopulateCodaApothecary
  6. XRL.World.ZoneBuilders.VillageCoda, method PopulateCodaMerchant
  7. XRL.World.ZoneBuilders.VillageCoda, method PopulateCodaMerchant
  8. XRL.World.Conversations.Parts.EndGame, method EvaluateState