User:Egocarib/Sandbox
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All of the following: | ||||||||||||||||||||||||||||||||||||||||||||||
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Item | Quantity | |||||||||||||||||||||||||||||||||||||||||||||
⥅ | Uplifted Knight Commander | 1 | ||||||||||||||||||||||||||||||||||||||||||||
⥅ |
|
1 |
Templar War Party Major
All of the following: | |
---|---|
Item | Quantity |
Uplifted Knight Commander | 1 |
Template War Party Major > Types | 1 |
Templar War Party Major > Types
One of the following: | ||
---|---|---|
Item | Quantity | Chance |
Template War Party Major > Types > Knight | 1 | 33.3% |
Template War Party Major > Types > Gunner | 1 | 33.3% |
Template War Party Major > Types > GunnerOrKnight | 1 | 33.3% |
Templar War Party Major > Types > Knight
All of the following: | |
---|---|
Item | Quantity |
Templar Weighted Toward Knight | 1 |
Templar War Party Major > Types > Knight > Knight Leader | 1 |
Templar War Party Major > Types > Knight > Knight Leader
One of the following: | ||
---|---|---|
Item | Quantity | Chance |
Banner-Knight Templar | 1 | 50% |
Knight Templar | 1 | 50% |
Templar War Party Major > Types > Gunner
All of the following: | |
---|---|
Item | Quantity |
Templar Weighted Toward Gunner | 1 |
Templar War Party Major > Types > Gunner > Gunner Leader | 1 |
Templar War Party Major > Types > Gunner > Gunner Leader
One of the following: | ||
---|---|---|
Item | Quantity | Chance |
Banner-Knight Templar | 1 | 50% |
Gunner-Knight Templar | 1 | 50% |
Templar War Party Major > Types > GunnerOrKnight
All of the following: | |
---|---|
Item | Quantity |
Templar Weighted Toward Gunner | 1 |
Templar Weighted Toward Knight | 1 |
Templar War Party Major > Types > GunnerOrKnight > GunnerOrKnight Leader | 1 |
Templar War Party Major > Types > GunnerOrKnight > GunnerOrKnight Leader
One of the following: | ||
---|---|---|
Item | Quantity | Chance |
Banner-Knight Templar | 1 | 33.3% |
Knight Templar | 1 | 33.3% |
Gunner-Knight Templar | 1 | 33.3% |
<population Name="Templar War Party Major"> <group Name="Contents" Style="pickeach"> <object Number="1" Blueprint="Uplifted Knight Commander" /> <group Name="Types" Style="pickone"> <group Name="Knight" Style="pickeach"> <table Number="6" Name="Templar Weighted Toward Knight" /> <group Name="Knight Leader" Style="pickone"> <object Blueprint="Banner-Knight Templar" /> <object Blueprint="Knight Templar" /> </group> </group> <group Name="Gunner" Style="pickeach"> <table Number="6" Name="Templar Weighted Toward Gunner" /> <group Name="Gunner Leader" Style="pickone"> <object Blueprint="Banner-Knight Templar" /> <object Blueprint="Gunner-Knight Templar" /> </group> </group> <group Name="GunnerOrKnight" Style="pickeach"> <table Number="3" Name="Templar Weighted Toward Gunner" /> <table Number="3" Name="Templar Weighted Toward Knight" /> <group Name="GunnerOrKnight Leader" Style="pickone"> <object Blueprint="Banner-Knight Templar" /> <object Blueprint="Knight Templar" /> <object Blueprint="Gunner-Knight Templar" /> </group> </group> </group> </group> </population>
Beta Wiki Prep
Drafts of new liquids pages: https://gist.github.com/egocarib/84e1ec29e6d9920f7b7e456dfe82a5e2Drafts of new turret pages: https://gist.github.com/egocarib/0c1e9623d17c874d5d3abf54da456704Drafts of new mod pages: https://gist.github.com/egocarib/83b007b356f111c6bb68e1e5259d28e4Drafts of 'plasma' and 'coated in plasma' pages: https://gist.github.com/egocarib/6ca2a8fdc3be827a04c5f51d03af36b2List of wish changes: https://gist.github.com/egocarib/271db4a0322a2db6498e3870afc887ca
Preliminary research into zone tiers.
Uses "world tiers" (from Text.txt):
methods:
- JoppaWorldBuilder.getLocationWithinNFromTerrainTypeTier
- JoppaWorldBuilder.getLocationOfTier(int tier)
- JoppaWorldBuilder.getLocationOfTier(int minTier, int maxTier)
- Zone.NewTier
- This one is even weirder for Z-levels, it ignores the surface "world tier" entirely for strata 6 and below. This has the most noticeable impact on historic site credit wedge rewards and baeytl rewards
- Reported here in one particular context: https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/2834
- ZoneTemplateNode.VariableReplace
features:
- Sultan historic site placement
- XP reward for visiting a sultan historic site if you DON'T have the quest to visit that site already (250 * world tier)
- XP reward for visiting a village
- Kindrish (location of tier 4-6), random z level from surface to 9 below ground
- Either/Or atomizing into a creature (creates a creature of the zone's "world tier")
- Baetyl rewards (only a potential influence - the game ensures the reward item is at minimum equal to the "world tier" plus a random number from 1-2 (max 8))
- Generic faction encounters in most zones (anything that uses "FactionEncounters" builder, which is a lot)
- Historic site relic zone builder / cybernetics credit wedge rewards
- doesn't affect the actual relic itself - that uses the "zone tier" instead
- ZoneTemplates.xml (wherever there's a "{zonetier}" that needs replacing in that file)
Uses "zone tiers" (from "RegionTier" tag in ObjectBlueprints):
methods:
- Zone.Tier
- Zone.GetZoneTier
- ZoneManager.zoneGenerationContextTier
features:
- XP reward for visiting a sultan historic site if you DO have a quest to visit that site already (250 * zone tier)
- Legendary lairs - all features, including the creatures and the merchant stock generated there
- Village generation
- All other XML files besides ZoneTemplates.xml (encounters, populations, etc) whenever there's a "{zonetier}" that needs replacing
- All other dynamic population generation, including creatures and items
- Everything else that cares about zone tier that's not already listed here or above
Gathering together old stuff I was working on...
throwing axe
/9 4 | |
Damage
|
2d122-24 (Avg: 13) |
Weight
|
1# |