Reclamation

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Spoiler Warning: This article contains information normally only found in the course of advancing the main quest line.
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Becomes active alongside We Are Starfreight. The quest tasks the player with ridding the 16 zones around the Spindle's base of the Putus Templar's warleaders, and the Girsh Nephilim.

Journal

Defeat =name=

XP: 0

  • Remove the threat of the Templar warleader from the perimeter of Omonporch.

The legendary Knight Commander of the Holy Temple can usually be found in the northern zone in Omonporch.

Defeat =name=

XP: 0

  • Remove the threat of the Templar warleader from the perimeter of Omonporch.

The legendary Knight Commander of the Holy Temple can usually be found within Ezra.

Defeat =name=

XP: 0

  • Remove the threat of the Templar warleader from the perimeter of Omonporch.

The legendary grand newfather is often in the upper right parasang of the spindle's base.

Defeat =name=

XP: 0

  • Remove the threat of the Templar warleader from the perimeter of Omonporch.

The legendary temple mecha mk II is often in the upper left parasang of the spindle's base.

Beast Slouching

XP: 0

  • Remove the threat of =name=.

ULLLLLLLLLLLLQ!

The aching world-moan of the Nephilim resounds, and your body throbs in the electric air!

It has arrived, direction.

Is a hidden objective that becomes active after 300-1500 turns, the Nephilim can be found in the direction given in the announcement. If any Nephilim were killed before the battle: they will have whatever powers were absorbed.

Leaving the battlefield

Leaving the battlefield may give the Templar time to regroup and result in more Barathrumite casualties. Proceed?

Leaving any of the 16 zones around the Spindle, will prompt this message. If the message is ignored: the battle will reset.

Tips

This section is opinion-based. Your mileage may vary.
  • As Barathrum the Old is a active follower throughout the quest: he bears a high risk of dying especially if caught in a Nephilim's irisdual beam.
  • Beast Slouching may be avoidable if all Nephilim are eradicated beforehand.
  • Whilst Reclamation and it's sibling quest become available after The Golem, albeit after the Golem is built: it's best to prepare and handle any unfinished business before accepting them. This is the time to acquire a sizeable party of companions if deemed necessary.