High explosive grenade
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$20 | |
<00> | |
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Complexity
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1 |
Tinker Tier
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high explosive grenade
A cast iron bulb is clamped by a lever with a pull ring. It's etched with a bouquet of outward-facing arrows.
$30 | |
<00> | |
Tier
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3 |
Complexity
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1 |
Tinker Tier
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$40 | |
<001> | |
Tier
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5 |
Complexity
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1 |
Tinker Tier
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A high explosive grenade is a thrown weapon which, when thrown, causes an explosion in the area where it lands, damaging and throwing back objects and creatures in the area. There are three versions of the grenade, the weakest of the three having the same force of a sower's seed, albeit higher damage.
Grenade | Explosion Damage + damage from force |
Initial Explosive Force |
---|---|---|
high explosive grenade mk I | 4d6+812-32 (Avg: 22) | 2000 |
high explosive grenade mk II | 5d6+2833-58 (Avg: 45.5) | 7000 |
high explosive grenade mk III | 6d6+6066-96 (Avg: 81) | 15000 |
See Explosion#Calculating Damage and Force for how damage and force is calculated outside of the epicenter.