Dromad trader
Level: 15 | |
Attribute Range Mean Formula Attacker Level 1-19 375 XP Attacker Level 20-24 187 XP Attacker Level 25-29 37 XP Attacker Level 30+ 0 XP | |
Acid Res: 0 Elec Res: 0 Cold Res: 0 Heat Res: 0 | |
Character
|
d |
---|---|
ID?
|
DromadTrader1 |
Faction
|
dromad merchants (Loved100 Reputation) |
Demeanor
|
neutral |
Corpse Dropped
|
dromad corpse (100%) |
Experience?
|
375 XP |
XP Tier
|
3 |
Role
|
Unspecified |
Spawns in
|
|
Extra info:
| |
Infobox data from game version 2.0.207.72
|
Shot ink decorates the dulla on their long neck in one of the thousand patterns of the camelfolk. Their ears are arrayed with gilded rings, and eyelashes flow down their face like watervine fronds. Across their back, a hump of moistured and healthy fat pushes their center of mass skyward.
Dromads are nomadic creatures that wander the world of Qud. They can be found just about anywhere in the world, from the player's starting village, to the deepest depths of the underground.
dromad traders are notable for their very large and diverse trade inventories.
Each dromad trader will generate with an associated tier, which is a number from 1 to 8 that is (with some exceptions) generally based on the zone tier in which the merchant appears. The merchant's tier controls the type and quantity of items that the merchant will stock.[1] The associated item tables can be found on the Tier-based merchant wares page.
Dromad Caravans
dromad traders almost always appear as part of a dromad caravan, which will include the trader along with 1-31-3 (Avg: 2) great saltbacks and 2-42-4 (Avg: 3) caravan guards.[2] The main exception to this rule is when the trader appears as a village merchant, in which case they will not appear with their usual caravan counterparts.[3]
Locations
Secret-based Locations
During world generation, 32 dromad traders will be placed randomly on surface zones throughout the western half of the world map. All of these pre-generated surface-zone dromad traders will be only tier 1 merchants, regardless of the zone tier of the zone where they appear.[4]
The location of these pre-determined dromad traders can be learned by trading secrets during the Water Ritual.
Village Merchants
The player's starting village will always be guaranteed to have a tier 1 dromad trader. When starting in Joppa, this will be the uniquely-named merchant, Tam, dromad merchant.
All other procedurally generated villages in the world will have only a 30% chance to include a village merchant.[5] If present, that merchant will have an 80% chance of being a dromad trader (as opposed to a different type of creature acting as the village merchant). Village merchants in non-starting villages will inherit the regional zone tier of their village.[6] For example, a dromad trader in a jungle village will have tier 3 trade goods taken from the Tier3Wares generation table.
Additional Locations
In addition to appearing on pre-determined surface zones or as village merchants, dromad traders can appear in dynamic encounters, including:[7][8][9][10][11]
- In any underground caves of tier 2 or greater.
- As guards or thralls
- As village immigrants
Trade Wares
Each dromad trader will have a large collection of wares for trade, which are determined based on the dromad trader's tier.
You can view the tier-based tables for merchant wares on the Tier-based merchant wares page.
Trivia
Caution: This article or section contains unverified speculation and should not be considered canonical. |
- The name "Dromad" most likely comes from the word dromedary, the name for one-humped or "Arabian" camels. It may also be a portmanteau of the word nomad, meaning a person who wanders from place to place without a home.
References
This information is reliable as of patch 2.0.201.52. |
- ↑
ObjectBlueprints.xml
- ↑
XRL.World.Parts.DromadCaravan
- ↑
XRL.World.ZoneBuilders.Village
- ↑
XRL.World.WorldBuilders.JoppaWorldBuilder
, methodBuildSecrets
- ↑
XRL.World.ZoneBuilders.Village
, methodBuildZone
- ↑
XRL.World.ZoneBuilders.Village
, methodgenerateMerchant
- ↑
PopulationTables.xml
- ↑
XRL.World.Parts.GuardSpawner
- ↑
XRL.World.Parts.HasGuards
- ↑
XRL.World.Parts.HasThralls
- ↑
XRL.World.ZoneBuilders.Village
, methodgenerateImmigrant
|