Template:Mod
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This template defines the table "Mods". View table. For the tables/ mod groups the mod belongs in, tag the page as the appropriate category. should be the table name but with proper spaces.
title | display name of the mod ingame. | {{Qud text|(displayname with color codes)}}
|
---|---|---|
type | category of the mod (for the query module) | Hierarchy. Choose the most specific category it applies to, it it's in multiple tables, separate each by an comma (,).
Choice of:
|
restriction | any further specifications from type. | strings |
mintier | minimum tier items it can appear on. defaults to 0 | integer |
maxtier | maximum tier items it can appear on. defaults to 99 | integer |
rarity | rarity. | character(C, U, R, R2, R3) |
id | the name of the object in Mods.xml. This is MANDATORY and must be unique. | string |
tinkerable | defaults to no | yes/no |
canautotinker | whether the mod can generate on an item created by tinkering, defaults to yes | yes/no |
tinkertier | what tier of complexity this mod adds onto the object | integer |
nativetier | The native tier it spawns in. | integer |
chargeused | Amount of charge consumed per use by this mod, if applicable. Usually a number but can also be a string such as "variable". | string |
powerloadsensitive | Whether this mod is "power load-sensitive". Power load-sensitive mods can be enhanced by the Overloaded mod. | yes/no |
empsensitive | Whether this mod is EMP-sensitive. | yes/no |
realitydistortion | Whether this mod is Reality distortion-based. | yes/no |
value | value. what this alters the base Commerce of the object by. | float |
desc | description. | string |
Source code Copy/Paste. Delete all blank fields.
{{Mod | title = | type = | id = | rarity = | tinkerable = | canautotinker = | tinkertier = | nativetier = | value = | difficulty = | complexity = | chargeused = | powerloadsensitive = | empsensitive = | realitydistortion = | desc = | restriction = }}